| Post/Author/DateTime | Post |
|---|---|
| #1drackcoveFeb 22, 2010 11:38:51 | Basic Pistol Level 1/6/11/16/21/26 Wonderous Item Encounter Power (Standard)- Prequisite: You must be proficient with simple ranged weapons to use this attack Prequisite: To use this power the weapon must be loaded(short rest) with appropriate ammunition. Range 5 target:one creature Attack: level of item + 3 vs Ref Hit: 3d6 damage add 1d6 damage on a critical hit. lvl 6 2d6 extra on a critical hit lvl 11 4d6 damage and add 3d6 on a critical hit. lvl 16 4d6 extra on critical hit lvl 21 5d6 damage and add 5d6 on critical hit. lvl 26 add 6d6 on critical hit. Special: Reroll all one on the damage die with this attack until the number is two or higher. Arcane Scatterer(pistol) level 5/10/15/20/25/30 You can use this as impliment for arcane classes. lvl 5 +1 1d6 crit lvl 10 +2 2d6 crit lvl 15 +3 3d6 crit lvl 20 +4 4d6 crit lvl 25 +5 5d6 crit lvl 30 +6 6d6 crit Encounter Power (standard) Prequisite: You must be proficient in simple ranged weapons Prequisite: To use this power the weapon must be loaded (short rest) with appropriate ammunition. Area burst 1 in 10 lvl 20 Area burst 2 in 10 lvl 30 Area burst 2 in 20 Target: All creature in burst Attack: Level of item +1 vs will Hit: Heroic: 2d8 and you teleport the target 3 squares Paragon:3d8 and you teleport the target 5 squares Epic: 4d8 and you teleport the target 8 squares Special:When you crit you may add the extra critical from this item to this power as if it were an impliment power. Ammunition: prices for single bullet Cost: lvl 1: 10 gp usable on guns level 5 or lower lvl 6: 37 gp usable on guns level 10 or lower lvl 11: 175 gp usable on guns level 15 or lower lvl 16: 900 gp usable on guns level 20 or lower lvl 21: 4,500gp usable on guns level 25 or lower lvl 26:22,500gp usable on guns level 30 or lower Explanation: I have been think hard how to apply guns and artillary to D&D. At first I though to make them unmagical regular items, until I realized that if they could be used with powers they could easily be overpowered. So turning them essentially into wonderous items with encounter power attacks I feel that they keep the flavor of shooting stuff, But with the feel of very long reload (out of combat). That dont take away from class powers. I can see a character buying a few of these things and opening combat with a volley of bullets before switching to melee. Notes: Does this take away from alchemical items? I dont think so, alchemical items are cheaper as a pistols ammunition is cheaper but it has a 360 gp inital cost. ALso unlike alchemical items you can only fire a pistol once per encounter. Though you can buy multiple pistols gaining access to multiple attacks but this is expensive, though in many ways this awesome enough to do and is very much intended by my design. Please I want to know what others think about this thank you. |