| Post/Author/DateTime | Post |
|---|---|
| #1TheDarkArtoriasJun 16, 2013 11:53:23 | I want to add guns in my campaign but not have them be overpowered. I thought of making them like magic items, the players could cary more than one and shoot them once an encounter. But I would prefer them be weapons.. I would want two military guns a rifle and a pistol. Also mabey some superior like dwarven blunderbuss, eladrin longrifle, mabey a gun that has low damage but lights target on fire. Military one handed. Pistol: prof +2, damage 1d8, range 5/10, load minor Military two handed. Rifle: prof +2, damage 1d10, range 10/20, load minor (Would it be overpowerd to give these brutal 1?) Superior two handed Dwarvern blunderbuss: prof +2, damage 1d10, range 5/10, load minor, high crit, Brutal 2. Eladrin longrifle: prof +3, damage 1d10, range 30/50, load minor. These are my ideas but I want them to be balanced. |
| #2XerkxesJun 16, 2013 17:35:39 | I wouldn't give the rifle brutal, if we make it an anologue of the Khopesh, which is a military prof +2 and 1d8 damage with brutal 1. otherwise I don't see anything offputting OP about them, as a person I don't like the range of the pistol. |
| #3mattador666Jun 19, 2013 16:07:14 | No reason not to take ELR. Nothing beats to-hit. |
| #4Neutronium_DragonJun 21, 2013 6:20:35 | TBH, the best thing to do is to simply use an equivalent crossbow's stats for the gun. This keeps them balanced and also ensures that you won't have any weird/problematic interactions with other ranged rules elements. |
| #5DoctorNecroticJun 21, 2013 15:23:09 | I'd recommend the rules from DEM's UltraModern4! They're fair and full compatible with standard D&D 4e. They might be a tad anachronistic, but nothing a little refluffing can't handle ![]() |