guns?

Post/Author/DateTimePost
#1

TheDarkArtorias

Jun 16, 2013 11:53:23
I want to add guns in my campaign but not have them be overpowered. I thought of making them like magic items, the players could cary more than one and shoot them once an encounter. But I would prefer them be weapons.. I would want two military guns a rifle and a pistol. Also mabey some superior like dwarven blunderbuss, eladrin longrifle, mabey a gun that has low damage but lights target on fire.

Military one handed.
Pistol: prof +2, damage 1d8, range 5/10, load minor

Military two handed.
Rifle: prof +2, damage 1d10, range 10/20, load minor
(Would it be overpowerd to give these brutal 1?)

Superior two handed
Dwarvern blunderbuss: prof +2, damage 1d10, range 5/10, load minor, high crit, Brutal 2.

Eladrin longrifle: prof +3, damage 1d10, range 30/50, load minor.


These are my ideas but I want them to be balanced.
#2

Xerkxes

Jun 16, 2013 17:35:39
I wouldn't give the rifle brutal, if we make it an anologue of the Khopesh, which is a military prof +2 and 1d8 damage with brutal 1. 

otherwise  I don't see anything offputting OP about them, as a person I don't like the range of the pistol. 
#3

mattador666

Jun 19, 2013 16:07:14
No reason not to take ELR. Nothing beats to-hit.
#4

Neutronium_Dragon

Jun 21, 2013 6:20:35
TBH, the best thing to do is to simply use an equivalent crossbow's stats for the gun. This keeps them balanced and also ensures that you won't have any weird/problematic interactions with other ranged rules elements.
#5

DoctorNecrotic

Jun 21, 2013 15:23:09
I'd recommend the rules from DEM's UltraModern4!  They're fair and full compatible with standard D&D 4e.  They might be a tad anachronistic, but nothing a little refluffing can't handle Smile