H1 Dungeon Mapping

Post/Author/DateTimePost
#1

taylordc3

Apr 22, 2009 15:35:58
H1 has been pretty good for providing maps for many of the open areas, but the dungeon map is VERY well made and lays out quite a lot of extras. Drawing out the map on the battle grid for each area would take a long time.

What's the best way to layout the areas in H1's dungeons? Should I get Dungeon Tiles? Should I just draw it each time they go to a new area? Should I print it out at Kinkos?
#2

sprydle

Apr 22, 2009 20:37:00
I use dungeon tiles and let my players place them according to my description. They also go old school and map on graph paper as we move along. Of course, I help them out if I see them drawing or placing something incorrectly.
#3

bigjohn01

Apr 26, 2009 13:12:13
I'm going to be running H1 very soon as well. My group has just finished the adventure, Kobold Hall, provided in the Dungeon Master's Guide. I've actually had the same concern. I mainly use a battle-mat and washable markers, but you are right, it may take forever. Do you know if there is a set of dungeon tiles that correspond with the adventure?
#4

jhanzur

Apr 26, 2009 13:16:47
H1 is fairly simple to map. H2 and H3 on the other hand....

I bought 2 big pads of 1" graph paper and drew my maps ahead of time. Worked out quite well.