| Post/Author/DateTime | Post |
|---|---|
| #1taylordc3Apr 22, 2009 15:35:58 | H1 has been pretty good for providing maps for many of the open areas, but the dungeon map is VERY well made and lays out quite a lot of extras. Drawing out the map on the battle grid for each area would take a long time. What's the best way to layout the areas in H1's dungeons? Should I get Dungeon Tiles? Should I just draw it each time they go to a new area? Should I print it out at Kinkos? |
| #2sprydleApr 22, 2009 20:37:00 | I use dungeon tiles and let my players place them according to my description. They also go old school and map on graph paper as we move along. Of course, I help them out if I see them drawing or placing something incorrectly. |
| #3bigjohn01Apr 26, 2009 13:12:13 | I'm going to be running H1 very soon as well. My group has just finished the adventure, Kobold Hall, provided in the Dungeon Master's Guide. I've actually had the same concern. I mainly use a battle-mat and washable markers, but you are right, it may take forever. Do you know if there is a set of dungeon tiles that correspond with the adventure? |
| #4jhanzurApr 26, 2009 13:16:47 | H1 is fairly simple to map. H2 and H3 on the other hand.... I bought 2 big pads of 1" graph paper and drew my maps ahead of time. Worked out quite well. |