H3 modification to tie into H1 (spoilers)

Post/Author/DateTimePost
#1

xeterog

Sep 23, 2008 12:17:58
Since this is mostly spoiler info, I'll hide most of this post. I need help in determining if a new creature is correctly leveled
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in H1, Kalarell was defeated by being pushed into the portal by our rogue. I've decided that I want to bring him back in H3 somehow. My thought is that in the Shadowfell, Kalarell was turned into a lich by either the Shadow Dragon (I used the Forgotten Realms changes) or by his god, Shar. At some point, he is drawn into the Pyramid and takes over the gang that also recently arrived. He turns most of the gang members into Skeletons (For these, I kept them the same, 8 Human Lacky minions become 8 Skeletal lackey minions, 2 Human Archers become 8 Skeletal Archers...same stats as the humans, just skeletons

Anyway, Kalarell the lich is the major addition. I'm wondering if this is too much or not enough for a level 11 solo Lich (Controller) that Kalarell becomes
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Kalarell, Scion of Shar, Level 11 Solo Lich (Controller)
Medium natural animate humanoid (undead)
Initiative +8 Senses Perception +12, darkvision
HP 452 Bloodied 226
Necromantic Aura 5, any living creature in aura takes 5 necrotic damage
AC 27, Fort 28, Ref 22, Will 31
Regeneration 10 (suppressed if he takes Radiant damage)
Saving Throw +5
Action points 2
Speed 5
Immune poison, Disease Resistant 10 Necrotic
Powers
Rod of Ruin (Basic melee, std,at will) +17vs AC 2d6+6 necrotic and weakened (save ends)
Decaying Ray (stand, atwill) Range 20, +15 vs fort 1d6+6 necrotic and ongoing 5 necrotic (save ends)
Touch of Ruin (minor, atwill) Must have Combat Advantage, +15 vs AC Target gains only 1/2 value of healing surges until the end of Kalarell's next turn
Call of the Grave (minor, rechare 4,5,6) Can only target creatures with ongoing necrotic damage; +15 vs fort, Target is dazed and slowed until the end of Kalarells next turn
Unlife to Life (std, encounter) Close burst 10, undead allies heal 5 hp and can shift 3
Spell master (minor, recharge 5,6) Kalarell regains the use of Unlife to Life

Religion +15
Str 22/Con 22/Dex 13/Int 13/Wis 22/Cha 13