| Post/Author/DateTime | Post |
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| #1rpmarshSep 08, 2008 1:35:16 | I have two d6 dice each with symbols for the number one but any two dice that can be differentiated can be used: One die is the bad die the other is th good die, on a critical miss or hit you are given the option to press your luck. If the good die is higher then you add the difference to your damage you inflicted even if you missed and inflicted no damge. If the good die is higher then you subtract the difference to your damage you inflicted unless inflicted no damge. Should the player roll a total of 7 the player instead receives a mixed blessing Both the target and the player will each receive one of the following as the mixed blessing both helps and hurts them: Regain/Lose Power Regain/Lose health surge Add/Remove damage Slide/Shift Knockdown Action Point Disarm Deny Power Use Combat advantage Attack Ally Re-Roll Critical |