Hard Luck Dice

Post/Author/DateTimePost
#1

rpmarsh

Sep 08, 2008 1:35:16
I have two d6 dice each with symbols for the number one but any two dice that can be differentiated can be used:

One die is the bad die the other is th good die, on a critical miss or hit you are given the option to press your luck.

If the good die is higher then you add the difference to your damage you inflicted even if you missed and inflicted no damge.

If the good die is higher then you subtract the difference to your damage you inflicted unless inflicted no damge.

Should the player roll a total of 7 the player instead receives a mixed blessing Both the target and the player will each receive one of the following as the mixed blessing both helps and hurts them:

Regain/Lose Power
Regain/Lose health surge
Add/Remove damage
Slide/Shift
Knockdown
Action Point
Disarm
Deny Power Use
Combat advantage
Attack Ally
Re-Roll
Critical