| Post/Author/DateTime | Post |
|---|---|
| #1fragsieOct 15, 2008 10:05:44 | My players have only been playing D&D for just over a year, and none of them had ever played anything like it before (no wargames, not much fantasy computer games. they were very much 'un-geeky' before i got my hands on them!). I started a campaign in 3.5 rules that would span 10-12 levels, and they got to lvl 5 before the release of 4th edition. The party was a monk, a druid, a sorcerer and a duskblade, so i couldnt just transfer them to the new system. Instead we started a new campaign with new characters with the intention of returning to the 3.5 campaign after i had got a hang of DMing 4th ed. That happened last week, and there was a lot of worry amoung my players that they wouldnt be able to shift back into 3.5 very easily. It wasn't a problem in the end, but after the session ended they all had the same point to make: Although 4th ed is a lot quicker in combat, and a lot simpler for them to play (not having to cross reference in loads of book), they now lament at the lack of Craft, Perform and Proffesion skills in 4th. I was hoping that someone had homebrewed a system that reintroduces these 'backround/roleplay' skills back into the game. I would give it a go myself, but i have my hands full with an update to my own setting, can anyone point me in the right direction, or perhaps suggest a simple way that i can do this? |
| #2wyld_mutationOct 15, 2008 10:19:01 | There are the backgrounds that were previewed in one of the dragon articles I think. I have seen several crafting attempts on this board. I can try to track one down. However my input would be to handle crafting as a skill challenge. |
| #3tequila_sunriseOct 15, 2008 10:51:10 | Although 4th ed is a lot quicker in combat, and a lot simpler for them to play (not having to cross reference in loads of book), they now lament at the lack of Craft, Perform and Proffesion skills in 4th. I was hoping that someone had homebrewed a system that reintroduces these 'backround/roleplay' skills back into the game. I would give it a go myself, but i have my hands full with an update to my own setting, can anyone point me in the right direction, or perhaps suggest a simple way that i can do this? The simplest way to handle background skills to allow PCs to do things according to their histories. The party wizard grew up in a gypsy caravan? Well then I'm sure he could make the tavern-goers happy by singing and strumming a guitar. The party fighter grew up as an blacksmith's apprentice? Well then I'm sure that, given access to a forge, he could crank out a few mundane items in a week's time. The secret is that none of these things require mechanics; the PCs are heroes, not commoners so it doesn't matter exactly how well they can do these things. Let the players describe their PCs' performance/craft to you, describe the in-game results and then move on with the adventure. If you it really makes you and your players feel better to roll dice, just have them roll a d20 and half their level, plus Cha/Int and slap a +5 "background training" bonus on it. TS |
| #4zombiegleemaxOct 15, 2008 19:10:29 | Check my signature. |
| #5sallaOct 16, 2008 19:12:10 | The simplest way to handle background skills to allow PCs to do things according to their histories. The party wizard grew up in a gypsy caravan? Well then I'm sure he could make the tavern-goers happy by singing and strumming a guitar. The party fighter grew up as an blacksmith's apprentice? Well then I'm sure that, given access to a forge, he could crank out a few mundane items in a week's time. The secret is that none of these things require mechanics; the PCs are heroes, not commoners so it doesn't matter exactly how well they can do these things. Let the players describe their PCs' performance/craft to you, describe the in-game results and then move on with the adventure. If you it really makes you and your players feel better to roll dice, just have them roll a d20 and half their level, plus Cha/Int and slap a +5 "background training" bonus on it. +1. |
| #6doomsoughtOct 16, 2008 20:01:05 | I prefer using an alteration of the list of knowledge and craft skills from modern. Call them utility skills, A player has a number of them equal to their wisdom modifier or int modifier, whichever is higher. Unless otherwise stated, all use int. Knowledge:
Craft:
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| #7fragsieOct 18, 2008 11:48:20 | Theres loads of ideas there, thanks peeps. I shall present these to my players at the start of next month, im having a go at a free-form horror for halloween so we're not DnDing for a couple of weeks. |
| #8Shadowfax7Oct 19, 2008 10:22:21 | I have added the Craft skill to 4e, it includes the Appraise skill. I did not feel that the Perform or Profession skills were needed, ability checks will do IMO. Craft (Intelligence) Appraise an item: You can tell the value of an item Craft an item: You can make an item with the appropriate tools The DCs are 15 for mundane items, 20 for rare or high-quality items and 25 for exotic or complex items. |