Healing surges for powers ?

Post/Author/DateTimePost
#1

atanakar

May 11, 2009 16:55:58
Second Wind Variation :
Forfeit the regular benefits to gain the following.

- Use 1 healing surge to regain an Encounter.
- Use 2 healing surges to regain a Daily.
#2

reinharst

May 11, 2009 16:58:09
I see some wild abusiveness with this proposal, but I do like the ingenuity and merit!
#3

drackcove

May 11, 2009 17:05:17
great minds think a like, I was thinking domething similar. I call it POWER BURN

I was thinking something that could be used multiple times per encounter. The only difference is that it doesn't always work. When you use POWER BURN you spend 1N healing surges for an encounter power and 2N healing surges for a Daily Power, When N=the number of times you used POWERBURN+1. Then roll a saving throw. if you make the saving throw you regain use of the desired power.
#4

atanakar

May 11, 2009 18:11:45
great minds think a like, I was thinking domething similar. I call it POWER BURN

I was thinking something that could be used multiple times per encounter. The only difference is that it doesn't always work. When you use POWER BURN you spend 1N healing surges for an encounter power and 2N healing surges for a Daily Power, When N=the number of times you used POWERBURN+1. Then roll a saving throw. if you make the saving throw you regain use of the desired power.

So :
First attempt : 3 healing surges for encounter / 4 healing surges daily
Second attempt : 4 / 5
Third attempt : 5 / 6

That seems really crippling especially since its a save. Can you tell us what would be the DC or type of save. Not shure, as a player, I would risk it.;)
#5

drackcove

May 11, 2009 18:26:25
Your math is a little off.
First attempt 1 surge for an encounter/ 2 surges for daily (N=0)
Second attempt 2 surge for encounter/ 4 for daily (N=1)
Third attempt 3 surge for encounter/ 6 for daily (N=2)
#6

atanakar

May 11, 2009 18:57:06
Your math is a little off.
First attempt 1 surge for an encounter/ 2 surges for daily (N=0)
Second attempt 2 surge for encounter/ 4 for daily (N=1)
Third attempt 3 surge for encounter/ 6 for daily (N=2)

I missed the «d» at the end use... LOL

Still, what would be the save against?
#7

zecapitaine

May 11, 2009 19:03:24
Especially at higher levels, burning 2 healing surges/encounter to regain the use of a daily power will be very overpowered.
Maybe if the number of healing surges required scaled, or was based off of power level, it would be workable and not broken.
#8

drackcove

May 11, 2009 19:12:24
I missed the «d» at the end use... LOL

Still, what would be the save against?

its not really a save vrs anything. But as ZeCapitain points out its a very powerful mechanic that's a little game breaking. I think have a 45% fail chance like a save helps with the balance.
#9

drakewurrum

May 11, 2009 19:15:59
Hmm...I dislike it. Some Paragon Paths and Epic Destinies have features that allow you to do this when you spend an action point.

The whole idea is that, when you use a certain encounter or daily power, you can't use it for a while...not just because it's that powerful, but to actually cause you to have limited resources, and need to think really carefully about which powers you use.

The Vancian spell-casting system caused spell-casters to be very cautious with which spells they used, and I think WotC wanted to keep that. They didn't want you to play D&D the way you play an MMO: spamming your most powerful spell over and over until your enemy is dead. They want strategy and variety.

Doing this just causes healing surges to be a more valuable resource, and I don't think it leads to good things.
#10

atanakar

May 11, 2009 19:41:36
Especially at higher levels, burning 2 healing surges/encounter to regain the use of a daily power will be very overpowered.
Maybe if the number of healing surges required scaled, or was based off of power level, it would be workable and not broken.

Indeed. Scaling would be good. I like the idea your idea of tying it to power level. Also, the OP ties the regaining of powers with Second Wind to help control the power creep. You get one or two attempts per day. The idea is to give a little more flexibilty before reaching Paragon level.

Healing surges spent :
- Power level +1 regain 1 encounter.
- Power level +2 regain 1 daily.