Help Designing a Skill Challenge in revenge of the Giants

Post/Author/DateTimePost
#1

mathius78

Jan 09, 2010 11:39:10
Encounter I4 on page 76 of revenge of the Giants is supposed to be a big boss fight.  My players end up throwing him down the big hole in the middle of his stair case, before Acererak even had a chance to do anything signifigant.  I plan on giving them EXP for the encounter but I want give them a memorable encounter instead of something anticlimatic.

To this end, I had Acererak start activating magical defences within his tower and the device that the remaining peices of sky metal are in lock down.  Two repredent this I want to 2 run it connected skill challenges for my group of 4 13th level PCs.  The first is disabling the device and recovering the sky metal.  The second is using the two summoning circles to hack into the towers defences and Mitigate the damage the Aceerak is doing.  Lastly I do not want a number failed cheaks to fail the challenge, instead the only fail if the flee or die.

My Skill DCs are not base on what is in the book.  Instead I use this fomula.

Standard = 6(D20 roll) +5 (training) + 1/2 level of Challenge + Mod (+4 at 1st and increases as each time the stat could be raised by 2 points)

Hard = Standard + 4 +1/Tier

Epic = Hard + 10

Easy = Standard - 5 (Training) - 1/2 Mod round up

I do not use Aid anouther rules in a skill challenge, instead you must use a secondary skill witch will not count as a succes, will ussually have less of a penalty for failur or be easy.

Do not have rules yet for the challenges just ideas

Disabling the Device

Repulsion field: Must find a way to close with the device and then Shut down

Lightning aura

Whirling Blades

Removing the Metal

Containing the surprize in the middle that will one day be place into the statues mouth.

Countering Acererak

Set up interface

Arcana Cheack to lower or prevent traps form activating rolled on a random table

Trap Table
Most traps can only be used once
I want to include some of the funnier traps that were used in Tomb of Horrors.
Sex Change, Change who controls witch character, teleports that leave gear and clouthing behind.
No trap should be an auto win or permanently change the character

Mathius