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| #1bigoldcatJul 17, 2008 13:44:52 | Hi folks. I'm trying to convert my homebrew PC races over to 4e, can you help me out? They (plus humans) are the only PC races (no elves, etc.). They have an elemental theme that should be fairly obvious. Zamini “Yes…yes, I think I can break that.” -Kner, Zamini leader They are tall, broad, shouldered, with brown, rough skin. Dark, short hair, and often bald. Typically reticent and slow to emotion. Master craftsmen, they are orderly and diligent. • +2 Str , +2 Wis • Speed 5 • You have mastered the Enchant Magic Item Ritual. You may use this without having the Ritual Caster Feat. • You gain proficiency in the falchion. • You gain +1 racial bonus to your Fortitude defense. • Earthen Stability: When an attack forces you to move - either through a push, pull or slide - you may move 1 less than the effect specifies. An effect that would move you 1 doesn't move you at all unless you want to. In addition, if an effect would knoc you prone, you may make an immediate saving throw to avoid falling prone. • Earthen Resilence: You may add your Constitution modifier to the amount healed by your healing surges. Shape StoneEncounter * Racial, Zone Using the magic inherent within you, you turn the ground around you into your ally. Standard Action * Close Burst 2 Effect: The area in the burst becomes difficult terrain. You are unhindered by this terrain. This lasts until the end of your next turn. Sustain Minor: The zone persists. Aatashi “I wonder how that works…” -Ravid, Aatashi philosopher They are wiry and physically weak with bright red hair and shining gold eyes. Talkative and perceptive. Known for their curiosity, they sometimes will pursue a new investigation with the slightest of clues. • +2 Int, +2 Dex • Speed 6 • Skill bonuses: +1 History, Arcana, Religion, and Nature • You have mastered and can cast the Comprehend Language Ritual Spell even if you don't have the Ritual Caster feat. If you have the Ritual Caster feat, you can cast the spell in half the time. • May use light (as per wizard) at will • Resist Fire 5 • You gain proficiency in the glaive. • You gain +1 racial bonus to your Will and Reflex defenses. Inner Flames Encounter * Racial, Fire Using the magic inherent within you, you turn your inner passion into flames to scorch your foes. Standard Action * Close Burst 1 Target: All enemies in the burst. Attack: Strength +2 vs. Reflex, Dexterity +2 vs. Reflex, or Constitution +2 vs. Reflex Hit: 1d6 + Constitution modifier damage. -----Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and +6 and 3d6 + Constitution modifier at 21st level. Special: When you create your character, choose Strength, Dexterity, or Constitution as the ability score you use when attacking with this power. This choice cannot be changed later. Sukuni “Let’s all discuss this calmly.” -Kesh, Aatashi Cleric of the Deep They are powerfully built from lives at crushing depths, and often awkward on land. Dark skin ranging to black with long, thin hair. Their eyes are dark green-black, and are both unsettling and calming for surface dwellers to look upon. Most sentients find them to be genuinely relaxing to converse with. • +2 Con, +2 Wis • Speed 5, Swim 8 • Low light vision • Breathe underwater • Swim speed 8 • Skill bonus: +4 to diplomacy • You gain proficiency in the trident. • You gain +1 bonus to your Will defense. Calm Emotions Sukuni racial power Encounter * Racial, Charm You soothe your attacker’s fury. Standard Action * Close Burst 1 Target: One enemy in the burst. Attack: Charisma vs. Will Hit: Target is weakened until the end of your next turn. Tuguyani “What are we waiting for?” Trazen, Tugayani spellthief Rail thin, with paper white skin and hair. They have trouble sitting still, fidgeting constantly, with slightly manic eyes. Impulsive and eager, they will try something new at the drop of a hat – and often abandon projects half-done. • +2 Dex, +2 Cha • Speed 7 • Skill bonuses: +2 acrobatics, athletics • Light Build: When you fall, the fall is considered to be 10ft shorter than it really was. • You gain proficiency with flails. • You gain +1 bonus to your Reflex defense. Take to the Air Tugayani Racial Power You commune with the air spirits, and they bear you aloft. Encounter * Personal Standard Action Effect: Fly 7 squares. |