Help me create one (or more) new Whirling Barbarian at-will powers

Post/Author/DateTimePost
#1

kouryuu_the_leviathan

Oct 26, 2009 7:03:19

I'm currently playing a human whirling barbarian, and I'm rather underwhelmed at the options I have for a third at-will. I was hoping that the Barbarian Essentials article just out might have a few more at-wills to look at, but since it didn't I figured I'd try my hand at creating some at-wills geared for Whirling barbs. Here are two that I've come up with.


Whirling Flurry
You assault your foe with a flurry of attacks with your main weapon, and as his attention is drawn you slip your second weapon through his defenses.
At-Will * Primal, Weapon
Standard Action    Melee Weapon
Requirement: You must be wielding two melee weapons
Target: One Creature
Attack: two attacks, Str Vs. AC (main weapon for both)
Special: If both attacks hit, resolve them as one attack
Hit: 1[W] + str mod, and if the second attack hit add 1[W] (off-hand weapon) to the damage roll. If you are raging, add your dex mod to the damage roll.


Increase to 2[W] (main weapon) and 2[W] (off hand weapon) at 21st level


This one I feel is pretty close to how twin-strike might look if it were written today post assassin multi-attack powers. I envision the barbarian just wailing away at his foe with his main weapon, and at the most opportune time blind sides his enemy with his second weapon. The reason I went with two attacks with the main hand instead of one for each weapon is to keep it in line with all of the other whirling powers that only call for main hand attack rolls. The one problem I see with this power is that it might be just a bit too much damage potential, even for a barbarian at-will.


Whirling Vice
If your foe avoids one weapon, there is nothing he can do to avoid the second.
At-Will * Primal, Weapon
Standard Action    Melee Weapon
Requirement: You must be wielding two melee weapons
Target: One Creature
Attack: str vs. AC
Hit: 1[W] + str mod, if raging, add dex mod to the damage rol
Miss: 1[W] (off-hand weapon), add dex mod to the damage roll if raging


Increase to 2[W] (main weapon) and 2[W] (off hand weapon) at 21st level


If you look at Whirling Rend as what would happen if you took the fighter's Cleave attack and "strikerized" it, then I this is kind of the striker version Reaping Strike. Of the two, I see this one as the more balanced one, and I also somwhat like the imagery of this power a little better as well.


I welcome any and all comments and criticism about these two powers. Also, feel free to post your own powers as well, I'm pretty sure there are more interesting two weapon powers to be for the barbarian than what I've made.

#2

Qube

Oct 26, 2009 9:32:47

Whirling Flurry
You assault your foe with a flurry of attacks with your main weapon, and as his attention is drawn you slip your second weapon through his defenses.
At-Will * Primal, Weapon
Standard Action    Melee Weapon
Requirement: You must be wielding two melee weapons
Target: One Creature
Attack: two attacks, Str Vs. AC (main weapon for both)
Special: If both attacks hit, resolve them as one attack
Hit: 1[W] + str mod, and if the second attack hit add 1[W] (off-hand weapon) to the damage roll. If you are raging, add your dex mod to the damage roll.

I would rewrite it as a normal attack with "effect: make a secondairy attack"