Help with a campaign idea...

Post/Author/DateTimePost
#1

lil_bunny_fufu

May 24, 2008 8:22:28
My father is having a hard time with his step-son and asked me to come over and spend time with him, be a role model and such... So I thought I should introduce him to D&D.

Now my step brother is really interested in learning the game and bugs me nonstop to start teaching him but since he has ADHD I figured I'd wait and teach him 4e.


He is not someone I can bring into my gaming group so I will need to do a solo campaign with him until I find a group to place him in and I was wondering if anyone had advice on running a game for someone with a short attention span and overly hyper?

I was thinking since he will not be interested in writing his own back story I could start him off waking up in a cave with a no memory and make him fight his way out (start the action off right away) and make him work towards finding out his own identity while mysterious people try to kill him for things he did in his past...

I am hoping the action will grab him long enough for his natural curiosity to drive him to figure out who his character is and why these people are after him. This is my first time running a solo campaign and my first time running a campaign for some one with any attention disorder but I want to get the get into something that will stop him from going back to court again, maybe introduce him to friends not interested in breaking the law...

So any help is appreciated and please forgive any spelling errors I am mostly nocturnal so being up at 9 am throws me off
#2

aric_lightfeather

May 25, 2008 14:23:56
How old is your step-brother?

If he's 12 or under, it may be a better idea to have him actually act out the scenes rather than sit at the table and roll. It helped me get into RP at a young age (with ADD). Our first game involved exactly zero dice, one map of the Forgotten Realms, zero background information, and a DM who watched a butt-load of anime and Stargate. Guess what? It was an immensely enjoyable game and we could all say that we were official D&D players.

Let your step-brother guide the campaign rather than you. It seems counter-intuitive as a DM to do this, but you never know where your player's imagination is going to take the game. I can guarantee that it'll be more fun and enjoyable if his very first adventure is something that he dreams up.