| Post/Author/DateTime | Post |
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| #11337DnDMTCn3rdJul 28, 2011 13:25:52 | One of my adventures requires the party to visit a space colony called the ARK. Due to an accident in the reactor silo, the walls of the colony are unstable. As a result any type of heavy damage will cause a hull breach and anything not secured will be sucked out into space. Here's the table for the size of the breach. Table: Decompression Times Breach Size Decompression Time Fine (1-inch square) 3 rounds per 10-foot cube of air Diminutive (3-inch square) 3 rounds per 10-foot cube of air Tiny (6-inch square) 2 rounds per 10-foot cube of air Small (1-foot square) 2 rounds per 10-foot cube of air Medium (2 1/2-foot square) 1 round per 10-foot cube of air Large (5-foot square) 1 round per 10-foot cube of air Huge (10-foot square) 1 round per 20-foot cube of air Gargantuan (15-foot square) 1 round per 30-foot cube of air Colossal (20-foot square) 1 round per 40-foot cube of air Now the colony has a fail safe system that seals any breach that is detected. These airlock doors plug any holes in the wall. What I want to know is what would be a reasonable number of rounds for the PCs to be in danger before the doors completely seal off the breach? To clarify, I am talking about the time it takes for the doors to fully close. |
| #2ToeSamaJul 28, 2011 17:00:38 | So, since you're listing of 3.5 size categories, this is a 3.5 campaign then? |
| #31337DnDMTCn3rdJul 30, 2011 10:49:46 | Yes. I am using the 3.5 edition books with the d20 system |