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| #1blackknight1239Dec 15, 2009 3:08:45 | Hey guys, I'm running my first campaign, and I'd like a little help. All I have is really vague ideas, so I was hoping you guys could hopefully narrow them down. So, the campaign is based in Fallcrest, PoL setting. The Lord Warden has made a call for adventures, so the PC's converge on the town. I ran them through the adventure in the DMG, then a little thing I made myself. The captian of the guard was kidnapped, and there was a 400gp reward for his rescue. The PC's jump in and find him. PC's get gold, and a cool new weapon. The Lord Warden is so happy, and he invites them to dinner the next week. PC's head back to the inn, happy, when they are ambushed by men in black. With little more than "Orcus take you bastard!" to go off of, the PC's stumble home, confused. Now, the idea is that the Lord Warden sends them on odd jobs (Orc slaying, Gobbo punch, what have you) to show that Fallcrest is in a bind. Too much trouble, too few people. Eventually, lots of people turn up missing, and this becomes a play for power between the local cult of Orcus (this is what they do, right?) working with Serim Selduzar (a tiefling who wants to rule Fallcrest) against the Warden. Once they attack (or the PC's get wind of it, I want to be dropping hints) the PC's foil them, and Selduzar escapes. He manages to raise an army of all sorts of rabble, and brings the against Fallcrest in a desprate attempt to win. Big siege, PC's feel epic and/or die. ...So basically those are my thoughts. Is this any good? Heck, does it make sense? Suggestions needed! :D |
| #2guangDec 15, 2009 3:37:10 | Have you looked at Scales of War? Looting some of the sieges from there might be helpful. |
| #3beholdergazeDec 15, 2009 10:12:51 | This sounds like a fine campaign arc in my opinion. What I would do is hammer out the details of how the action is going to progress all the way to the end. What I mean is look at each NPC and determine what their plans are, again, all the way to the end. This is really like writing a story where you know the end and can fill in the details in between. It may make your campaign easier to create. After you have the major events visualized then you can figure out how to throw details into the game that foreshadow future events. One trick that might work would have to do with the NPC's. For example, if Serim is the main villain of the story, throw in another tiefling somewhere early that the party doesn't trust. This will set up a theme with tieflings that they cannot be trusted. After that idea is solidified by Serim, throw a curve ball into it by having a tiefling the PC's need to trust. If the campaign uses Orcus as a major theme, i'd suggest throwing a lot of Orcus knowledge at the party. You could easily make photocopies of D&D books that have Orcus knowledge in them and toss the strips of knowledge at the PC's from time to time. This way the players have a way to compile their character's knowledge of Orcus and they won't have to remember what you tell them. This will also help tie the events together into a cohesive story. It might be fun and the knowledge might be useful to them in the future. Sorry if none of this is useful, but good luck. |
| #4garner_adamDec 15, 2009 23:15:14 | I agree with beholdergaze on this one. Figure out how your villian plans to go about his scheme to take over Fallcrest. Pretty much your adventure sounds like it goes like this.
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| #5blackknight1239Dec 18, 2009 13:49:24 | Mm, yes! That's really what I think is going to happen. Honestly, I'm having trouble with what the villain would do to undermine the Warden. Generally causing crime and chaos could work, but I'm struggling with what kind of stuff this would let the PC's do. |
| #6garner_adamDec 18, 2009 14:43:46 | Consider taking the patron approach. The Warden of Fallcrest has his hands full "putting out fires" while also maintaining his image and maybe appease his family too. (Maybe his daughter who would like to see her father more actually wants to see him step down) |
| #7therion666Jan 25, 2010 19:10:03 | You might think of a method of bringing in some good contacts and allies for the later levels by offering up the 'damsel in distress' by disreputable nobleman taking a lady going to visit Fallcrests lord in an attempt to either blackmail money from the ladies father. Another option is a local Brigand leader is the kidnapper. They could gain a good ally from the young ladies father and some in his retinue and maybe some romance interest for the future. The noble lord could bring troops to aid in the seige and stand couragously alongside the characters in their hour of need. Other options in this line is the disreputable noblemans henchman trying to discredit lord of Fallcrest opening up a murder mystery with the lord of Fallcrest at stake and locals up in arms with evidence suggesting the lord committed murder to cover up an indiscretion and the PC's tracking down the true villain to bring him to justice (alive). |