| Post/Author/DateTime | Post |
|---|---|
| #1ThangorDec 04, 2010 0:36:48 | Ok people, help me out here. I've got a city full of tormented ghosts, all died from a plague, all who returned had unfinished business (individually or as groups). So, what was the unfinished business? How can the PC's "solve" the unfinished business? The more suggestions the better... I was hoping to not have to run this part of the adventure for a while yet... and haven't prepared much. |
| #2mathius78Dec 04, 2010 1:25:45 | Unfinished business ideas in list form. Bride and Groom need to get married Priest of Palor needs some one to take over morning ritual so that Pelor's blessing remains Mayor wants to gain his daughters forgivness Tavern owner wants to know to take care of his regulars Regular one wants the "good" drink he can not longer have do to insubstantial Regular two needes to say goodbye Regular three needs a messege deliverd to a different town Have ghost deliver a plot hook from chaos scar or dungeon delve adventure and let him rest when the party compleats it. Mathius |
| #3therion666Dec 04, 2010 11:18:48 | The magical sickness could now be effecting the PC's so the group may need to finish finding the cure. One major one could be a ghost who was bringing the cure to the mayor but was being hunted by a death cult who unleashed the plague in the first place. This could be a key one with hints as each encounter with the death cult is resolved. The hints could be:- The priest of Pelor(name) sent the saviours to madam Orven, an expert on remedies and potions who is now an angry ghost who must be appeased before she redirects the group to the herbalist to get certain items. Sent to the herbalist(name). This could lead to the herbalists shop where the herbalist has hidden his alchemical books in a trapped vault, this could be a puzzle and skill challenge to find and open the vault. The herbalist could then direct the group to a mage who has a stash of enchanted water to finish the cure. At the mages tower could be the cult which is a combat encounter followed by a meeting with the ghost mage who must be convinced that the group arn't with the cult and must be given access to the enchanted pool. |