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| #1pentavusOct 20, 2008 19:38:49 | Hi, guys. I'm currently planning an adventure for my friends, which are around level 10. I'm using 3.5, obviously. The group is the following: Human Wizard (to be made), Warforged Fighter, Half-Orc Barbarian and an Elf Ranger. Obviously they are missing supporting classes such as a dedicated Cleric and a Rogue, so that makes traps a difficult choice. Currently the adventure I have in mind is a mix between different construct-based themes - the characters are invading something similar to Howl's Moving Castle (self-explanatory) - a fortress inhibited by golems, warforged and "brilliant wizards and artificers who seek to control the very forces of nature through a magical alloy called etherium" (aka the Esper artificers from Shards of Alara). I have some powerful constructs and hordes of automatons as some basic encounters, but cannot think of any traps. Any ideas? |