Help with Trap Encounters for a Construct-based adventure

Post/Author/DateTimePost
#1

pentavus

Oct 20, 2008 19:38:49
Hi, guys.
I'm currently planning an adventure for my friends, which are around level 10. I'm using 3.5, obviously. The group is the following: Human Wizard (to be made), Warforged Fighter, Half-Orc Barbarian and an Elf Ranger. Obviously they are missing supporting classes such as a dedicated Cleric and a Rogue, so that makes traps a difficult choice.
Currently the adventure I have in mind is a mix between different construct-based themes - the characters are invading something similar to Howl's Moving Castle (self-explanatory) - a fortress inhibited by golems, warforged and "brilliant wizards and artificers who seek to control the very forces of nature through a magical alloy called etherium" (aka the Esper artificers from Shards of Alara).
I have some powerful constructs and hordes of automatons as some basic encounters, but cannot think of any traps.
Any ideas?