| Post/Author/DateTime | Post |
|---|---|
| #1lerusiusDec 13, 2010 4:10:31 | I have an encounter I have been thinking about for a while that I want help with. The premises is the following: A village have been attacked by werewolves and now the surviving villagers are fleeing for the closest town, of course where the PCs reside. The townguard or one of the PCs themselves notice a group of people running towards town in the dark only having one torch. The group is being attacked by a large pack of wolves and people are disappearing left and right. If the PCs want more than maybe one or two people surviving they have to go out and rescue them. So here is what I need help with. The group I'm making this encounter for is a lvl 2 group. I'm picturing high grass all around the road where the villagers are running so seeing the wolves is hard, it is also dark making it even harder. The goal of the encounter is to have as many villagers as possible enter the town alive. You can do this encounter as a skill challenge or as a normal fighting one. I have done a Skill challenge (not a good one) that I will post in a day or two just too see what you can think up from a blank slate. Let the creative juice flow! |
| #2Drecon84Dec 13, 2010 5:30:00 | It might not be that easy to make this a straight-up skill challenge. It is probably a lot easier to ask your players what they want to do and just let them roll whatever checks are necessary. If you really want to do it this way though obvious skills to include are perception (to know where the wolves and villagers are), diplomacy (to calm down the panicked villagers and have them listen), nature for obvious hunting patterns and anything about the environment or the wolves) and athletics (for running fast or something). My best advice is to script it out as much as possible and throw in some good fights. Then at least you'll have a good time. |
| #3pruanoDec 13, 2010 9:40:56 | It might not be that easy to make this a straight-up skill challenge. It is probably a lot easier to ask your players what they want to do and just let them roll whatever checks are necessary. Agreed. Add a combat encounter or two (diferent situations) for several stages of skill failures (2 failures, 5 failures); if you go this way, do not limit yourself with the prescribed skill challenge (SC) success/failure numbers, just follow the Monster Vault adventure SC example and run with the SC as long as its fun to. Just be careful with combat situations where the PCs may be split up. |
| #4calmDec 20, 2010 19:57:49 | Or you could change this around. I think it's more interesting to have the characters encounter the villagers on a dark road in the forest. The villagers are fleeing for their lives and the PCs quickly realize there are a lot of werewolves out there, and they'd better flee too. Assuming a good group, they'll try to help. At that point, enter a complex skill challenge (10-12 successes). Break it into 3 stages to reach safety (every 4 successes) that occur over the course of an afternoon and early evening. Stage 1 is the group being harried by wolves. Any failures here mean that a combat encounter breaks out with the wolves (N or N+1) and some of the villagers are taken/eaten during the fight. Stage 2 starts either after the first failure or 4 successes. During stage 2, night is setting and the werewolves come out. The party pours on the speed, sets traps, uses arcana to ward everyone, etc. Same deal with 4 successes to get out of the forest (or after failure). On first failure, a couple of werewolves in hybrid form with wolf minions leap among the group attacking (combat encounter) and the party loses 1-2 surges from the pace. Final stage is when it's dark except for the moon and the village lights are in sight. Howling wolves pursue and the full force of werewolves (sounds like 20 howls) is coming. Successes see the group make it safe. On a third failure, an elite werewolf brute bounds into the group; when it does, 2-4 of the villagers suddenly scream and erupt into werewolves (from earlier attacks and full moon), either minions or low level skirmishers. Of course, you could make each stage have up to 3 failures with escalating bad stuff happening and a fight only breaking out with a third failure. Good tension there as well. |
| #5pruanoDec 21, 2010 10:21:35 | Or you could change this around. I think it's more interesting to have the characters encounter the villagers on a dark road in the forest. The villagers are fleeing for their lives and the PCs quickly realize there are a lot of werewolves out there, and they'd better flee too. Assuming a good group, they'll try to help. At that point, enter a complex skill challenge (10-12 successes). That assuming the party wont try to make a stand, barricade the encampment, until the werewolves give up (unless of course the attack isnt random at all). Having the safety of the village on sight may eliminate this turn of events. |
| #6BRJNJan 08, 2011 21:40:47 | Based on my (IRL) experience in an LFR module: |
| #7kwanzaabotJan 14, 2011 3:23:46 | I dunno if this is what you were inspired by, but I'm getting flashbacks of Jurassic Park 2. I like. ![]() |