HELP: Homebrewing a Gurren Lagann class

Post/Author/DateTimePost
#1

wizardmon

May 24, 2011 18:47:43
The anime Gurren Lagann is an inspiration to most who watch it. Determination, friendship, and progress are the driving force of a Sprial Knight. So, if someone wants to take the AWESOME might of Spiral power from the screen to their game table, how do you do it?

I think I want to go with the "feel" of the show, instead of emulating it, and therefore think I will not be giving the character a mech... though perhaps a suit of armor would do. What I want to achieve is a character that is kind of "meh" during normal situations, but when the going gets tough, really begins to kick ass. I am definitely thinking non-conventional class features... Leaning either to Leader during "good" moments, and Striker during intense situations.

Any and all suggestions are welcome!
#2

Eisenritter

May 24, 2011 20:21:11
Warlord.  Bravura Presence.  Done. Cool
#3

ceiling90

May 24, 2011 20:41:52
The anime Gurren Lagann is an inspiration to most who watch it. Determination, friendship, and progress are the driving force of a Sprial Knight. So, if someone wants to take the AWESOME might of Spiral power from the screen to their game table, how do you do it? I think I want to go with the "feel" of the show, instead of emulating it, and therefore think I will not be giving the character a mech... though perhaps a suit of armor would do. What I want to achieve is a character that is kind of "meh" during normal situations, but when the going gets tough, really begins to kick ass. I am definitely thinking non-conventional class features... Leaning either to Leader during "good" moments, and Striker during intense situations. Any and all suggestions are welcome!



Hmmm... I think before anyone should start, you need to outline things you actually want the class to do. 

So you want it to be a something a hybrid Leader/Striker role? 
Do you want it to actually have mech, but not a mecha? As in have a suit of armor that is specific to the class or are you just happy with armor proficiencies?
What effects of Spiral power do you want?

Note: I've watched about half the show... First season anyway. 

YOUR DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!

Warlord.  Bravura Presence.  Done. Cool



I know you might be tongue and cheek with the suggestion, I always hate suggestions that do that. It's brushing off the challenge presented, and doesn't lead much to actual homebrew.

I know that people can just re-fluff or even re-imagine mechanicals things, divorce them from presented fluff, and make it thier own or whatever, so a Barbarian doesn't have to be a Barbarian, but could be presented as something that in a tough moment gains some berserker damage or what not... 

Note: thinking about it, you could go that Charisma Barbarian build and hybrid Bravura Warlord or the other way around...

But I think that's the easy way out.

It's kinda like slowly falling into the slippery slope of "why bother having more than 3 classes? Warrior, Mage, and Healer?" Since you can feasibly boil down each class to that. 

Nothing against you or anything, it's just those suggestions always irk me.

#4

rampant

May 24, 2011 22:01:40
I dunno of a class is the right fit.

Spiral power was something that any spiral creature could produce, and even non-sprirals could manipulate. It seems to me that a theme (or a set of themes) might be more appropriate.
#5

ceiling90

May 24, 2011 23:49:30
It could be a theme, but it all depends on how far you want to go with the concept. I could see it as a class. But a theme would work on ad hoc levels.

Like, I guess if you wanted something closer to a character that could summon a suit of armor, do special things with that armor, and use spiral energy as the basis for their fantastic actions - a class would be good. Leader base, with a very strong secondary Striker cover; quite possibly fills an the idea of Dual Role class that changes based on situation ie Bloodied.

Themes would better if you just wanted to add it to an existing character or a concept that isn't much different from "fighter that somehow uses spiral energy".

I'd just like to see someone tackle it. 
#6

rampant

May 25, 2011 2:58:46
I think themes are more than ad hoc, or just "class with X". Yes the new themes suck, but hey so has everything since essentials. You know I really tried to avoid the whole essentials will ruin 4e line of thought, but things have been deteriorating.

Good themes, are a way to represent character concepts that are too large for any one class or build to encompass.

For example: Kazuma and The Spiral King

Both are Spiral energy users correct?

Kazuma was reckless, encouraging, bold, and possessed of an infectious confidence, he was a wild untamed warrior who relied more on brute power and determination than any great skill. Probably a thaneborn barbarian, or a bravura warlord.

Spiral King was cold, implacable, educated, he was nothing like Kazuma in battle style, or even equipment. He had to be packing at least one artificer multiclass feat, and lots of ritual training.




#7

Eisenritter

May 25, 2011 16:16:04
Warlord.  Bravura Presence.  Done.



I know you might be tongue and cheek with the suggestion, I always hate suggestions that do that. It's brushing off the challenge presented, and doesn't lead much to actual homebrew.

I know that people can just re-fluff or even re-imagine mechanicals things, divorce them from presented fluff, and make it thier own or whatever, so a Barbarian doesn't have to be a Barbarian, but could be presented as something that in a tough moment gains some berserker damage or what not... 

Note: thinking about it, you could go that Charisma Barbarian build and hybrid Bravura Warlord or the other way around...

But I think that's the easy way out.

It's kinda like slowly falling into the slippery slope of "why bother having more than 3 classes? Warrior, Mage, and Healer?" Since you can feasibly boil down each class to that. 

Nothing against you or anything, it's just those suggestions always irk me.




So does the suggestion of building a class that can easily be covered by one that exists already (read:  Seeker, Runepriest).  Therefore:  Warforged Bravura Warlord = Gurren Lagann.  Simple as that.

Besides which, it's impossible to do as requested without shattering the game anyway.  Spiral Power is, after all, limitless. Wink 
#8

LightWarden

May 25, 2011 19:13:11
The anime Gurren Lagann is an inspiration to most who watch it. Determination, friendship, and progress are the driving force of a Sprial Knight. So, if someone wants to take the AWESOME might of Spiral power from the screen to their game table, how do you do it? I think I want to go with the "feel" of the show, instead of emulating it, and therefore think I will not be giving the character a mech... though perhaps a suit of armor would do. What I want to achieve is a character that is kind of "meh" during normal situations, but when the going gets tough, really begins to kick ass. I am definitely thinking non-conventional class features... Leaning either to Leader during "good" moments, and Striker during intense situations. Any and all suggestions are welcome!



You haven't actually given anything to go on.  "Determination, friendship, and progress" can describe literally any character.  Heck, both the martial and psionic power sources rely largely on determination and willpower to overcome great odds, psionic power literally being "humand will is awesome and can overcome anything."  Building a character like the one you suggested doesn't really sound like a great idea to me, because being functionally a dead weight half the time and overpoweringly awesome the other half sounds a little too swingy and not in the general idea spirit of 4e.  More importantly, there is no real mechanic for telling how much trouble you're in other than Encounter Level or just eyeballing it.  The closest thing 4e has to a reliable and often-encountered "danger" mechanic is stuff like the bloodied condition (there are other conditions that are dangerous, but having a class whose entire gimmick relies around a status condition not likely to be encountered in every fight is not good game design).  If I were you, I'd take a Dragonborn, pick Bravura/Inspiring Warlord, Thaneborn Barbarian, Valorous Bard, Euphoric Ardent, Battlemind, Cavalier of Sacrifice/Valor, or even Wrath Blackguard and stack things that give you bonuses in a fight while you're bloodied.  A high Charisma is pretty much the "determination" stat since gives you a high Will defense and boosts your friendship and yelling abilities, while these classes all revolve around throwing yourself into battle with little regard for things like planning or self-preservation.  Leaders heal and inspire their friends, defenders protect their friends, strikers beat things that threaten their friends.

If you wanted a theme centered around determination, it would probably be stuff like saving throw bonuses and bonuses to various abilities while bloodied.

Mech combat is actually amazingly easy in 4e.  You have a 4e character... you are now a mech pilot.  All you need to do is pretend you're Iron Man sized, throw down a coaster to serve as your mech on the battlefield, or change the scale of the map.  Getting a larger base on a normal map means that you can block and threaten more space than you normally could, so keep that in mind or scale the enemies up in size accordingly.
#9

wizardmon

Jun 18, 2011 13:34:50
Hey guys. You have all given me really good things to think about. I think that, mechanically, I will build the character as a Human Cavelier of Valor, with a debuff to Strength he takes while he is not wearing his Plate Armor of Summoning (which is a lot bigger than him, story-wise). The powers, especially when choosing from other available Paladin powers, are actually all very fitting and thematic. Valiant Strike and Vengeful Strike are PERFECT at-will powers.

Combined with certain feats (Frantic Recovery, Crusader's Fury, and Action Surge, among others), the "becoming more powerful in tough situations" theme really comes out.

Then, its just flavor to make it work. Thank you guys a ton!
#10

LightWarden

Jun 18, 2011 14:27:54
With a Cavalier, you can summon your own mount at 4th level.  Reflavor as appropriate.
#11

rampant

Jun 18, 2011 16:05:37
I'd avoid the strength debuff. just get armor and weapons with cool properties, like the far slayer.