Henchmen?

Post/Author/DateTimePost
#1

Narf_the_Mouse

Nov 27, 2008 22:17:17
D&D 4e needs some henchmen rules to bring back the torchman/poor slob glory.

For example; Str 12, Dex 11, Con 10, Int 9, Wis 8, Cha 7. HP 20, AC 14, Fort 13, Ref 12, Will 11, Speed 6. Longsword: Attack +3, Damage 4. Sheds light in a 6-square radius. :P

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