High Gravity Planar Trait

Post/Author/DateTimePost
#1

BendBarsLiftGates

Feb 05, 2012 0:49:02
I might need high-gravity rules for an upcoming planar adventure. How would you model this in your game?

A pervasive effect. The ideal version for me would be a subtle one. Things would weigh more, so characters would have to feel the strain of moving in an alien, unwieldy environment.

  • Double the weight of carried items. In a word: No. I don't want to recalculate encumbrance (like most DMs I barely think about it in the first place), and furthermore that's quite outside the 4e philosophy. Looking for something more exception-based.

  • Attack penalties? A penalty to Reflex? AC? A bit bland, but it would represent the adjustment to your overall coordination and agility.

  • Penalty to ranged weapon attacks. Very simulationy. Very 2nd Edition.

  • Everyone is slowed. This would get real frustrating, real fast.

  • -1 to speed. Perhaps. I might worry they'd forget about it, but it might be the way to go.

  • Everyone is weakened. Also really frustrating.

  • Something about healing surges to indicate the strain on stamina to move in such an oppressive environment.


A localized effect. Much easier to manage. Pockets of dense matter on the ground warp gravity in a manner that is strictly outside the jurisdiction of physics to regulate.


  • Gamma World has gravity plates, a type of terrain hazard that does two things. First, if you walk into it, your movement instantly stops. Secondly, moving out of that square costs 1 extra space of movement.

  • Something else... Perhaps less sharp than gravity plates. Not so much "this square is normal, this square next to it is crazy penalizing."


So far I'm leaning towards overall -1 speed penalty to everyone, and maybe localized gravity rock.
#2

Reg06

Feb 05, 2012 9:07:41


  • Double the weight of carried items. In a word: No. I don't want to recalculate encumbrance (like most DMs I barely think about it in the first place), and furthermore that's quite outside the 4e philosophy. Looking for something more exception-based.



Is there a dwarf in the party? If so, then double the weight of all gear and make the players calculate encumbrance. This gives the dwarf a time to shine and use that racial ability. If there isn't a dwarf, then consider increasing the DC of any Strength check to move an object (actually, do that that even if there is a dwarf).





  • Attack penalties? A penalty to Reflex? AC? A bit bland, but it would represent the adjustment to your overall coordination and agility.