| Post/Author/DateTime | Post |
|---|---|
| #1tequila_sunriseJan 09, 2009 22:31:20 | I like alignment to be more than a 1-2 letter note; so I came up with this idea: If a Good PC wants to really stick it to Evil-doers, he can learn holy powers the same way that any character learns regular powers. Holy powers are nothing more than regular powers with the Holy keyword. Powers with the Holy keyword work better against Evil foes (+2 attack), but not so well against Unaligned foes (-2 attack) and poorly against Good foes (-6 attack). Now, this keyword is balanced on the assumption that PCs will fight roughly even numbers of Evil and non-Evil foes. In a campaign where PCs fight Evil foes exclusively, holy powers become no-brainer choices. (For my purposes, Evil = E/CE and Good = G/LG.) TS |
| #2lumovanisJan 09, 2009 23:25:24 | IMO, wait for the divine supplement. :P |
| #3sallaJan 10, 2009 0:24:31 | In a campaign where PCs fight Evil foes exclusively, holy powers become no-brainer choices.TS And that's precisely why this is a bad idea. If something's so good that everybody will take it, then you shouldn't do it. |
| #4tequila_sunriseJan 10, 2009 1:47:02 | IMO, wait for the divine supplement. :P The phrase 'wait for the next supplement' is not part of my vocabulary. And that's precisely why this is a bad idea. If something's so good that everybody will take it, then you shouldn't do it. Okay, apparently I need to spell out the sentence that I implied after "no-brainer": So if you run a game in which the PCs exclusively fight Evil foes, do not allow Holy powers. My bad for assuming that everyone would catch on. TS |
| #5harpyja_dupJan 10, 2009 8:44:13 | So if you run a game in which the PCs exclusively fight Evil foes, do not allow Holy powers. Or don't use the bonus, which would make a bit more sense. :P |
| #6doneisiJan 10, 2009 20:03:08 | Why limit it to divine powers why not any power source. Who is to say a fighter or a warlock can't be better at killing evil doers. Take for example Batman, he only uses martial powers and is the bane of evil doers. And if you can't be Batman then why even play? Sorry I just wanted to talk about batman. Also if you made the house rule do it for all alignments. Die neutral scrum. |
| #7the_faeJan 11, 2009 0:11:12 | Batman's powers are hardly holy in any sense he just takes crime fighting into his own hands. Nothing, overly, special about that. Also if it is all power sources I have to say warlocks as a rule shouldn't get it. Infernal and Star hardly lend themselves to Holy as a keyword and fey is unaligned at best. |
| #8tequila_sunriseJan 11, 2009 14:00:51 | Why limit it to divine powers why not any power source. I don't believe I ever implied that only divine classes can use Holy powers. Also if you made the house rule do it for all alignments. Die neutral scrum. There are Unholy powers, but only very rare villains would bother with them. Most villains fight other Evils and Unaligneds more often than heroes. Also if it is all power sources I have to say warlocks as a rule shouldn't get it. Infernal and Star hardly lend themselves to Holy as a keyword and fey is unaligned at best. I don't like limiting character options based on fluff. Even if warlocks have to start out nasty and emo, they can come to the light just like anyone else. TS |
| #9tequila_sunriseJan 12, 2009 14:34:53 | Here is a different idea: Smite Evil [Heroic] Prerequisite: Good alignment Benefit: You gain the Smite Evil power. Smite Evil Feat Power You channel universal righteous fury to scour wickedness from the world. Daily Free Action Personal Special: You must be Good to use this power. Effect: The next attack power you use this turn deals radiant damage. Additionally, if the target is Evil, that power deals an extra 1 damage per tier. Special: You must take the Smite Evil feat to use this power. Righteous Wrath [Paragon] Prerequisite: Good alignment Benefit: Add “Additionally, that power gains a +2 bonus to hit Evil targets.” to the Effect entry of Smite Evil. No Rest for the Wicked [Epic] Prerequisite: Good alignment Benefit: Add “Additionally, if the target is Evil, that power inflicts a -2 penalty to defenses until the end of your next turn. If that power already inflicts a penalty to defenses, it inflicts an additional -2 penalty.” to the Effect entry of Smite Evil. There is no Smite Good because: 1. It would discourage players from playing Good PCs. 2. Evil PCs have other advantages available to them. 3. Evil PCs fight non-good foes more often than Good ones, so very few villains would opt for Smite Good anyway. |
| #10TectormanJan 12, 2009 15:18:10 | For those feats, you may want to spell out Good or Lawful Good alignment. ... Not that I endorse mechanical effects for alignment. |
| #11tequila_sunriseJan 12, 2009 20:37:47 | For those feats, you may want to spell out Good or Lawful Good alignment. Always a wise precaution. TS |