Weapon proficiency (Will-O-Wisp)
Tier: Heroic
Prerequisites: Str 15, any martial class
Gain proficiency with the Will-O-Wisp
------------------------------------------------------------------------------
Will-O-Wisp
Superior One-handed melee weapon
Cost: 50 gp
Damage: 2d6
Proficient: +2
Weight: 16 lb.
This weapon is a circular blade that rests around its wielder. The user only swings the weapon with one hand, the other hand must remain free to keep balance and help guide the weapon. One who has mastered this weapon gains the combined benefits of the sharpness of a blade with the strength of an axe.
Properties:
Grandiose (A grandiose weapon counts as a two handed weapon when a feat or power calls for a two handed weapon. Two grandiose weapons cannot be used together. A grandiose weapon can never be an offhand weapon. If grappling an enemy with your off hand a Grandiose weapon can only be used against the grappled enemy. Two handed weapon feats cannot be used and the weapon damage is rolled at one damage die size lower and as a one handed weapon if carring a shield, weapon, implament, item over one pound or grappling with your off hand.)
High Crit (A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.)
Group:
Heavy Blade (Blades are balanced edged weapons. Heavy blades share some of the precision of light blades and some of the mass of axes. Heavy blades are used primarily for slashing cuts rather than stabs and thrusts.)
Axe (Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe’s weight makes it fine for delivering crushing blows.)
------------------------------------------------------------------------------
Will-O-Wisp Training (Multiclass)
Prerequisites: Str 15, Fighter
Benefit: You gain proficiency with the Will-O-Wisp. You can draw the Will-O-Wisp as part of the same action used to attack with it. You also gain a +1 feat bonus to your AC while wielding the Will-O-Wisp while your off hand is free.
------------------------------------------------------------------------------
Will-O-Wisp Novice
Prerequisites: Will-O-Wisp Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the Demon Rush attack power.
Demon Rush Feat Power
You charge your foe striking all enemies in your path.
Encounter * Martial, Weapon
Requirement: You must be wielding a Will-O-Wisp. Your off hand must be free. You must charge and use this power in place of a melee basic attack.
Standard Action Melee Weapon
Effect: Every enemy adjacent to your path (not to include enemies that can make attacks of opportunity from you starting your charge) can be dealt damage equal to you strength modifier.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target is pushed back one square. On a critical hit the target is also knocked prone.
Increase damage to 3[W] + Strength modifier at 11st level.
Increase damage to 4[W] + Strength modifier at 21st level.
Miss: Strength modifier damage, and you provoke and attack of opportunity form the target creature.
------------------------------------------------------------------------------
Will-O-Wisp Expert
Prerequisites: Will-O-Wisp Training, 8th level
Benefit: You can swap one 6d-level or higher encounter attack power you know for the Old-School Cleave attack power.
Old-School Cleave Feat Power
You strike through your foe, cutting him in two and continue on to his allies.
Encounter * Martial, Weapon, Reliable
Requirement: You must be wielding a Will-O-Wisp. Your off hand must be free.
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. If you drop the primary target to 0 or fewer hit points it dies and you make a secondary attack.
Increase damage to 3[W] + Strength modifier at 11st level.
Increase damage to 4[W] + Strength modifier at 21st level.
Secondary Target: One creature adjacent to the primary target and within your melee reach.
Secondary Attack: Strength + 2 vs. AC
Hit: 1[W] + Strength modifier damage. If you drop the secondary target to 0 or fewer hit points it dies and you make another secondary attack treating the original secondary target as the primary target.
Increase damage to 2[W] + Strength modifier at 21st level.
------------------------------------------------------------------------------
Will-O-Wisp Specialist
Prerequisites: Will-O-Wisp Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the The Blade Around Me attack power.
The Blade Around Me Feat Power
Enemies surround you but you maintain the advantage.
Daily * Martial, Stance, Weapon
Minor Action Personal
Requirement: You must be wielding a Will-O-Wisp. Your off hand must be free.
Effect: Mark all enemies adjacent to you. At the beginning of each round mark all enemies adjacent to you. For all reasons you are considered facing all marked enemies at all times. You may attack any marked enemy as if you are facing them. Any enemy that starts its turn adjacent to you takes 1[W] damage, as long as you are able to make opportunity attacks.
At 15th level, increase to 2[W] damage.
At 25th level, increase to 3[W] damage.