Homebrew 4th Ed rules

Post/Author/DateTimePost
#1

starfire311

Nov 10, 2013 7:41:09

Hi all here is a house rule that I am working on for my 4th ed campaign.

 

4th ed seems to be balanced more on economy of actions rather than the actual options you have. I want to double the number of encounter/at will you have and remove the daily limitation on dailies.

 

Here is how.

 

Whenever you gain a an at-will/encounter chose 2.

 

You have limited number of encounter powers that you can use per encounter. Whenever you would gain an encounter power, increase your number of encounter powers per encounter by 1. This means at level 1 you would normally have 1 encounter power. However this changes so you have 2 encounter powers, but can use 1 per encounter.

 

Dailies are no longer limted to once per day.

You may use 1 daily power per tier per encounter

 

Subtract the power level from your character level and you gain that as a bonus to damage for the power.  This gives a slight bonus to your lower level powers so that you you don't feel compelled to just use your highest level daily ever encounter.

 

 

Any thoughts or questions on this?

 

 

 

#2

rampant

Nov 11, 2013 13:47:54

Might it be simpler and give a similar effect to have pooled powers?

 

I.e. instead of having x number of encounter powers you instead know x encounter powers, and can use y encounter powers per level?

 
#3

starfire311

Nov 12, 2013 18:42:16

rampant wrote:
#4

rampant

Dec 07, 2013 22:42:36

Things to consider:

 

1. Many races, classes, and various sundry things in the game provide additional encounter powers that aren't really on the same level as the standard leveled powers, or have unusual recharge mechanics. Dragon Born Breath, Leader Minor action Heals, channel divinity, and magic item/boon powers come to mind. Psionic classes, beyond the monk, don't even have encounter powers. Such things need to be addressed. Then the utility powers that are encounter powers to deal with as well.

 

2. Could we attempt somethign similar with Dailies assuming we find a solution to issue 1. I don't mch care for your original suggestion with dailies since it cuts the number of dailies a heroic character can use per day in half.

 

Note: While 4e does control the action economy strictly, the number of options is important, all else being equal the class with more options is better than the one with less, that's why expanding your wizard spell book costs feats.