Homebrew Class: The Shadowcaster

Post/Author/DateTimePost
#1

jimprofit

Jan 29, 2009 20:14:49
I hope you like this, give me your opinion, how balanced you think it is, how it compares to classes that already exist. I'm working on all the classes of Tome of Battle and Tome of Magic as they are my favorite books.

Take note: That I'm still only semi-familiar with 4th edition, and as such, I'm not use to it and will implement 3.5 type things but with less "unfair" versions. Shadowcaster will be primarily save-or-suck/save-or-die at later levels, and an excellent buffer/debuffer at lower levels...
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*THE SHADOWCASTER*
IMAGE(http://us.st12.yimg.com/us.st.yimg.com/I/yhst-59431601236035_2022_12297206)
Hold me now
I'm six feet from the edge and I'm thinking that...
maybe six feet
Ain't so far down...


Role: Controller. The shadows are "dead magic" between both planes. And thus are very versatile and very dangerous!
Power Source: Shadow. The "gray zone" between matirial and spiritual world that gives off the largest residue of spiritual power.
Key abilities: Constitution, charisma and wisdom. A shadowcaster must be healthy to withstand the grueling shadow forces taking hold, and must have a strong sense of self/will not to fall into the void.

Armor Prof: Cloth, leather.
Weapon Prof: Quarterstaff, dagger.
Bonus to defense: +1 fortitude, +1 will.
Hitpoints at first level: 12+constitution score.
Hitpoints each additional level: 5
Healing surges per day: 12+constitution modifier.
Trained Skills: Choose three of the skills below:
Arcana, Endurance, Insight, Intimidate, Perception.

*CLASS FEATURE*
Fundamentals Of Shadow
_______________________
At-Will ✦ Shadow
Free action Target: Personal
_______________________
Effect: You gain a +2 on will and fortitude defense against powers that are of the shadow source.

*LEVEL 1 POWERS*
Steel Shadows
_______________________
At-Will ✦ Shadow
Standard action Target: Personal
_______________________
Effect: You gain a +3 on your AC defense. This effect lasts untill the end of your next turn.




Bend Perspective
_______________________
At-Will ✦ Shadow, illussion
Standard action Target: One creature Range: 10
Attack: Constitution vs Will
_______________________
Hit: The foe sees a figment resembling you, but sees a disturbing, twisting version formed from the shadows. And is dealt 1d6+cha mod psychic damage.




Dusk and Dawn
_______________________
At-Will ✦ Shadow
Standard action Target: All creatures within burst. Range: Burst 2.
Attack: Constitution vs Reflex
_______________________
Hit: Those who get caught in the grasping shadows are dealt 1d4+wis mod psychic damage.




Life Fades
_______________________
At-Will ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Fortitude
_______________________
Effect: The target takes -1 on all attack and damage rolls untill the end of your next turn.



Mesmorizing Shade
_______________________
At-Will ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Will
_______________________
Effect: The target takes -1 in all defenses untill the end of your next turn.




*LEVEL 1 ENCOUNTER POWERS*
Sight Eclipsed
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Personal
_______________________
Effect: You are granted concealment. This concealment lasts untill end of your next turn.


Sharp Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Burst Range: 3 Burst
Attack: Constitution vs AC
_______________________
Hit: Deal 2d6+cha mod psychic damage.



Carpet Of Shadow
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Burst Range: 4 Burst
Attack: Constitution vs Fortitude
_______________________
Effect: All those caught within burst have their base speed reduced equal to your wis mod. This effect lasts untill the end of your next turn.




*LEVEL 1 PER DAY POWERS*
Voice of Shadow
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Will
_______________________
Effect: The creature's thoughts are flooded with visions from the shadows and falls prone, and is helpless untill the end of your next turn.


Black Fire
_______________________
Per-Day ✦ Shadow
Standard action Target: Any square within ten squares
Attack: Constitution vs Reflex
_______________________
Effect: You form a blackflame that engulfs a piece of the land. Those within the square who the attack succeeds against take 3d6 psychic damage.


Congress of Shadows
_______________________
Per-Day ✦ Shadow
Standard action Target: Burst Range: Burst 2
Attack: Constitution vs Will
_______________________
Effect: All those within the burst are overcome with voices from the shadow and take a -2 penalty to attack/damage rolls, and defenses untill the end of your next turn.




*LEVEL 2 UTILITY POWERS*
Clinging Darkness

_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 5
Attack: Constitution vs Reflex
_______________________
Hit: Deal 1d6+cha mod psychic damage, and the target is immobilized untill the end of your next turn.


Flicker
_______________________
Per-Day ✦ Shadow, Illussion
Free action Target: Personal
_______________________
Effect: You seem to "fade away" and gain a +6 bonus to AC for a number of rounds equal to your cha mod.


Piercing Sight
_______________________
Per-Day ✦ Shadow
Standard action Target: Burst Range: 2 Burst
Attack: Constitution vs Fortitude
_______________________
Effect: All those within burst become blinded untill the end of your next turn.



*LEVEL 3 ENCOUNTER POWERS*
Killing Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Fortitude
_______________________
Hit: Deal 2d6+cha psychic mod damage.
Miss: Deal 1d6+cha mod psychic damage.


Shadow Skin
_______________________
Per-Encounter ✦ Shadow
Standard actionn Target: Personal
_______________________
Effect: You gain a bonus to all your defenses equal to your cha mod.


Dancing Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: All allies Range: Burst 10
_______________________
Effect: All allies within ten squares gain a bonus to all defenses equal to wis mod untill the end of your next turn.



*LEVEL 5 DAILY POWERS*
Flesh Fails
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 1
Attack: Wisdom vs Fortitude
_______________________
Effect: The target must make a saving throw DC 10 every round untill the end of your next turn or take damage equal to your wis mod.


Umbral Touch
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 1
Attack: Wisdom vs Fortitude
_______________________
Effect: The target takes damage equal to your wis mod and has their base speed reduced by 4 untill the end of your next turn.


Thoughts of Shadow
_______________________
Per-Day ✦ Shadow
Standard action Target: Personal
_______________________
Effect: Increase your speed by an amount of squares equal to your wis mod.



*LEVEL 6 UTILITY POWERS*
Afraid of The Dark
_______________________
Per-Day ✦ Shadow
Standard action Target: Burst Range: 5 Burst
Attack: Constitution vs Will
_______________________
Effect: All those within burst are immobilized untill the end of your next turn.
Miss: All those within burst take 1d4 damage.


Warp Spell
_______________________
At-Will ✦ Shadow
Standard action Target: One creature Range: 1
Attack: Constitution vs Fortitude
_______________________
Hit: The target takes 2d6+wis mod psychic damage, and you may use a healing surge.


Echo Spell
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Any creature within range Range: Burst 10
_______________________
Effect: Those within ten squares, if they use an arcane, divine, or shadow power. They must make a saving throw DC 10 or take 1d8 psychic damage. This effect lasts for a number of rounds equal to your wis mod.


*LEVEL 7 ENCOUNTER POWERS*
Flood of Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: All creatures Range: 10 Burst
_______________________
Effect: Whenever a target takes damage, you may choose to have that target take an additional amount of damage equal to your cha mod. This effect lasts for a number of rounds equal to your cha mod.


Bolster
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Personal
_______________________
Effect: You gain temporary HP equal to your charisma score.


Languor
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Fortitude
_______________________
Effect: The target takes a penalty to all rolls involving strength equal to cha mod. This effect is permanent and cannot stack on itself.



*LEVEL 9 DAILY POWERS*
Shadow Investitute
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Will
_______________________
Effect: Target must make a saving throw DC 5 three times. If they fail all three saves, thier HP is reduced to 0.


Shadow Evocation
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 6
Attack: Constitution vs Reflex
_______________________
Hit: Deal 2d12+wis mod damage.
Miss: Deal 2d12+wis mod damage.


Feign Life
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 6
_______________________
Hit: Deal 4d6+cha mod psychic damage and the target takes -1 on all attack/damage rolls untill the end of your next turn.
Miss: Deal 3d6+cha mod psychic damage.



*LEVEL 10 UTILITY POWERS*
Shadow Evocation, Greater
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 6
Attack: Constitution vs Reflex
_______________________
Hit: Deal 4d12+wis mod psychic damage.
Miss: Deal 4d12+wis mod psycic damage.


Step Into Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Personal Range: 10
_______________________
Effect: You can "teleport" ten squares in any direction and gain +1 to all defenses untill the end of your next turn.


Pass Into Shadow
_______________________
Per-Encounter ✦ Shadow
Standard action Target: Any ally Range: 10
_______________________
Effect: You can "teleport" any ally but yourself ten squares in any direction and that ally gains +1 to defenses untill the end of your next turn.



*LEVEL 13 ENCOUNTER POWERS*
Voyage Into Shadows
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Will
_______________________
Effect: You can "teleport" any creature within range ten squares in any direction and they take 3d6 psychic damage.


Aura of Shade
_______________________
Per-Encounter ✦ Shadow
Free action Target: Personal
_______________________
Effect: Untill the end of your next turn, you reduce all psychic damage done to yourself equal to your charisma score.


Dark Air or Water
_______________________
Per-Encounter ✦ Shadow
Free action Target: One creature Range: 1
Attack: Constitution vs Reflex
_______________________
Hit: Deal 2d12+wis mod psychic damage.



*LEVEL 15 DAILY POWERS*
Shadow Storm
_______________________
Per-Day ✦ Shadow
Standard action Target: Burst Range: Burst 8
_______________________
Hit: Deal 4d12+wis mod psychic damage to all within burst.
Miss: Deal 2d12+wis mod psychic damage to all within burst.


Shadow Fade
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Fortitude
_______________________
Effect: Your target makes three saving throws, DC equal to your charisma score. If they fail all three, they are reduced to 0 HP.


Unravel Dweoner
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Will
_______________________
Effect: Target takes an ongoing 1d4+wis mod psychic damage. (Saving throw DC equal to wisdom score ends)



*LEVEL 16 UTILITY POWERS*
Shadow Fade, Greater
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Fortitude
_______________________
Effect: Your target makes three saving throws, DC equal to your charisma score. If they fail all three, they are reduced to 0 HP.


Shadow Vision
_______________________
Per-Day ✦ Shadow
Standard action Target: Burst Range: Burst 4
Attack: Constitution vs Fortitude
_______________________
Effect: All within burst are blinded permanently.


Curtain of Shadows
_______________________
At-Will ✦ Shadow
Free action Target: Personal
_______________________
You gain a bonus on saving throws equal to your wis mod. This effect lasts untill the end of your next turn.



*LEVEL 17 ENCOUNTER POWERS*
Unveil
_______________________
Per-Encounter ✦ Shadow
Standard action Target: All allies Range: Burst 20
_______________________
All allies within burst have ongoing effects removed.


Life Fades, Greater
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Fortitude
_______________________
Hit: Ongoing 1d10+wis mod damage. (Saving throw ends. DC equal to wisdom score)


Flesh Fails, Greater
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Fortitude
_______________________
Hit: Deal 3d4+cha mod damage. Target takes an ongoing penalty to all attacks/damage equal to cha mod. (Saving throw ends. DC equal to charisma score)



*LEVEL 19 DAILY POWERS
Ephemeral Storm
_______________________
Per-Day ✦ Shadow
Standard action Target: All creatures within burst Range: 10 Burst
Attack: Constitution vs Fortitude
_______________________
Hit: All targets within burst take an ongoing 1d10+wis mod damage. (Saving throw ends. DC equal to wisdom score)


Ephemeral Image
_______________________
Per-Day ✦ Shadow, Illussion.
Standard action Target: One creature Range: 2
Attack: Constitution vs Fortitude
_______________________
Hit: The foe fights with figment of himself shapen from the shadows. Taking an ongoing 4d6+wis mod damage. (Saving throw ends. DC equal to wisdom score)


Shadow Time
_______________________
Per-Day ✦ Shadow
Standard action Target: Personal
_______________________
Effect: Time "freezes" for you, and you act freely for two rounds.



*LEVEL 22 UTILITY POWERS*
Prison of Night
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Fortitude
_______________________
Effect: Target is immbolized ongoing. (Saving throw ends. DC equal to charisma score)


Tomb of Night
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 3
Attack: Constitution vs Fortitude
_______________________
Hit: Deals 3d6 psychic damage. And the target takes an ongoing penalty to attack/damage rolls, and defenses equal to wis mod. (Saving throw ends. DC equal to wisdom score)
Miss: The target takes an ongoing penalty to attack/damage rolls, and defenses equal to wis mod. (Saving throw ends. DC equal to wisdom score)



Consume Essence
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Fortitude
_______________________
Hit: Deals 8d6+wis psychic damage, and can use a healing surge that heals double the amount of a normal healing surge.
Miss: Deals 4d6+wis psychic damage, and can use a healing surge.



*LEVEL 23 ENCOUNTER POWERS*
Truth Revealed
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 8
Attack: Constitution vs Will
_______________________
Hit: Deals 4d12+wis mod psychic damage, and the target becomes immobilized untill the end of the turn.
Miss: Target becomes immobilized untill the end of the turn.



Farsight
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Fortitude or Reflex (whichever is greater)
_______________________
Hit: Deals 3d12+wis mod damage and becomes permanently blinded.
Miss: Becomes permanently blinded.



Reflection of Things To Come
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Will
_______________________
Hit: Ongoing 2d10 psychic damage. (Saving throw ends. DC equal to your charisma score)



*LEVEL 25 DAILY POWERS*
Dark Soul
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 10
Attack: Constitution vs Will
_______________________
Hit: Ongoing 2d10+cha mod psychic damage. (Saving throw ends. DC equal to your charisma score)
Miss: Deal 2d10+cha mod psychic damage.


Soul Puppet
_______________________
Per-Day ✦ Shadow
Standard action Target: One creature Range: 2
Attack: Constitution vs Will
_______________________
Effect: You control the actions of the target ongoing. Saving throw ends. (Saving throw ends. DC equal to your charisma score)



Shadow Surge
_______________________
Per-Day ✦ Shadow
Standard action Target: All allies Range: Burst 20
_______________________
Effect: All allies within burst may use a healing surge and heal an additional amount of points equal to your wisdom score+3.




*LEVEL 27 ENCOUNTER POWERS*
Shadow Plague
_______________________
Per-Encounter ✦ Shadow
Standard action Target: All creatures Range: Burst 20
Attack: Constitution vs Fortitude
_______________________
Hit: Ongoing 4d6+cha mod psychic damage to all within burst. (Saving throw ends. DC equal to your charisma score)
Miss: Deals 4d6+cha mod psychic damage to all within burst.


Arrow of Dusk
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 5
Attack: Constitution vs Reflex
_______________________
Hit: Target makes two saving throws, DC equal to charisma score. If the target fails both, they are reduced to 0 HP.


Shadow Calling
_______________________
Per-Encounter ✦ Shadow
Standard action Target: One creature Range: 8
Attack: Constitution vs Will
_______________________
Hit: Target takes ongoing 6d10 psychic damage. (Saving throw ends. DC equal to wisdom score)
Miss: Target takes 3d10 psychic damage.


Heat and Soul
_______________________
Per-Encounter ✦ Shadow
Free action Target: Personal
_______________________
You may use any one of your per-encounter or per-daily shadowcaster powers you know of level 19 or lower as a free action.





*LEVEL 29 DAILY POWERS*
Eyes of The Night Sky
_______________________
Per-Day ✦ Shadow
Standard action Target: All within burst Range: 20 Burst
Attack: Constitution vs Fortitude
_______________________
Hit: Ongoing 4d10+wis mod damage. (Saving throw ends. DC equal to wisdom score) and all targets are blinded.
Miss: All targets are blinded.


Ebon Walls
_______________________
Per-Day ✦ Shadow
Standard action Target: You and all allies Range: 20 Burst
_______________________
You and all allies within burst reduce all damage done to you by an amount equal to your charisma score. This effect ends untill the end of the encounter.



Darth Metamorphisis
_______________________
Per-Day ✦ Shadow
Free action Target: Personal
_______________________
You may use any one of your per-encounter or per-daily shadowcaster powers you know of level 27 or lower as a free action.



Breath of Twilight
_______________________
Per-Day ✦ Shadow
Standard action Target: All within burst. Range: 4 Burst.
_______________________
Hit: Deals 10d6 psychic damage and automaticaly fails their next saving throw.
Miss: Deals 3d6 psychic damage and automaticaly fails their next saving throw.
#2

pigknight

Jan 29, 2009 20:39:47
A lot of the stuff is worded incorrectly. Could you read 'em over and compare to formating in the PHB.
#3

Relo

Sep 15, 2009 14:21:17

I agree with pigknight.


I love the concept I would love to see a paragon path (or maybe a epic destiny?) I had myself a similiar idea.

#4

shadowlegendxiii

Sep 15, 2009 16:18:38

I love the Idea, only thing I see are the Saveing Throws are like this. You role a d20 and a 11+ will save against an effect.


If you wish, I can tak these, and re-word them to correctly for DnD 4e

#5

RPJesus

Sep 16, 2009 11:29:11

I don't have time to look it over yet, but first impression, fundamentals of shadow looks pretty useless. Unless they have attacks that target themselves or something, it seems like it's going to come up between -1 and 0 times in any given campaign.