Homebrew Kobolds: Wyrm Priest, Guard, Dragon Shield

Post/Author/DateTimePost
#1

Th3Dux

Dec 22, 2014 14:21:16

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft. , one
target. Hit: 4 (1d4 + 2) bludgeoning damage.

 

 

So my first adventure planned for the party takes them into Greyden, a network of above ground tombs that have been abandoned for more than a millinium. In that time most of the structures have fallen to ruin and overgrown with plants and trees. Kobold have also recently made a warren within Grey Den. That said...Kobold need a little bit of variety for me. So I made three new Kobolds. 

I'm not 100% sure about the CRs I used the DMG to try and figure it out but when adding spells it seemed a little more circumstantial. Also when adding classes I wasn't sure about Saving Throw Prof. It seems kind of strong.

Thoughts, opinions?

Kobold Wyrm Priest
The Kobold Wyrm Priest is a kobold socerer, perhaps charismatic in the sense other races think of it, but a certain force of personality makes them leaders of the warren. Wyrm priests bloodlines have always server great Dragon lineages and in a ritual lost to the ages, they bathed in the blood of thier masters to gain command over the arcane.

Wyrm Priest Stat Block

Small humanoid (Kobold), lawful evil

AC: 14

HP: 8 (3d6 - 2)

Speed: 30ft

Saving Throws: CON +1, CHA +5

Skills: Arcana +1, Deception, +5

  • STR 4 (-3)

  • DEX 12 (+1)

  • CON 9 (-1)

  • INT 8 (-1)

  • WIS 7 (-2)

  • CHA 16 (+3)

Senses darkvision 60ft, passive perception 8

Language: Common, Draconic

CR: 1/2

Sunlight Sensitivity

Pack Tactics

Level 1 Sorc

Spell Casting

  • Cantrips: Acid Splash/Ray of Frost/Firebolt/Poison Spray/Shocking Grasp (based on Dragon Acenstor), Blade Ward, True Strike, Minor Illusion
  • 1st: Chromatic Orb (element chosen by Acnestory), Color Spray (2 slots)

Save DC: 13

Attack: +5

Sorcerer Origin: Draconic Bloodline

  • Dragon Acenstor: Any, typically chromatic
  • Draconic Resilience 
#2

cowleymen

Dec 22, 2014 22:41:36

I think this work really good. I might beef up the dragonshield by giving them larger hitdie for being the fighter types. But these are great extra monsters.

#3

Th3Dux

Dec 23, 2014 13:56:40

cowleymen wrote:
#4

cowleymen

Dec 26, 2014 12:26:53

that sounds good. Dont forget that for extra beef to the dragon sheild or wyrm preist, they could be a winged urd as well. Espically for a Priest, having wings seems like a great story concept.

#5

Book5

Feb 09, 2015 13:40:39

Kobolds, I created a great Kobold adventure for my Tomb of Heaven campaign. 

The party is in caverns and they find a magical spring that gives you cure light wounds ... and ... then they run afoul of a warren of Kobolds.
The trick is that you keep running Kobolds at them until they are overrun and when the first player dies you say "You awaken floating in the spring"
Then you go back to killing them with unlimitted Kobolds. After that point the characters will awaken in the spring whensoever they might die.

 

When the Players know they have a "save point" the kid gloves come off. I tell you what