Homebrew Necromancer Player Class (WIP)

Post/Author/DateTimePost
#1

pheonixiv

Nov 03, 2008 6:32:13
So i got kind of bored and had a couple of neat ideas, so i decided to make a Necromancer player class. I intend to at least finish this up to level 10 and hopefully the whole way, but we'll take that when we get there.

At the moment it's just level 1 powers, i've got some new feats and items in mind, those will come later, for now i'd like some comments and critique on what i have so far.

Picture is by HAOSvip, a truely awesome artist from DA. Go comment on his stuff.


The Necromancer is a combined Controller\Leader who focuses on summoning large armies and zones of undead animates, dehabilitating enemies and empowering allies with powerful but costly magics. He also comes with a permanent Minion who can do stuff. I may or may not revise the Minion rules when Martial Power comes out and i see what WotC have done with Animal Companions. Minions aren't really as central as Animal Companions though, they're extra icing on the cake and there'll be a few handy feats that let them do fun stuff.

Download the Necromancer.
#2

pheonixiv

Nov 03, 2008 7:13:24
Oh bugger, i just noticed an error. The suggested Daily power for a level 1 Lifebinder Necromancer is Impenetrable Bulwark, it should say Unholy Armor (i changed the name.)
I'll fix that in the next update.

--EDIT--

And another one! Unholy Animate says Special: You gain a +2 bonus to hit weakened creatures., this is a lie!


That's what i get for writing these abilities at midnight.

Blagh, stupid tired, makin me do stupid stuff.




Hmm, reading through it again, Corpse Explosion as-written is definitely too powerful.