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| #1pheonixivNov 03, 2008 6:32:13 | So i got kind of bored and had a couple of neat ideas, so i decided to make a Necromancer player class. I intend to at least finish this up to level 10 and hopefully the whole way, but we'll take that when we get there. At the moment it's just level 1 powers, i've got some new feats and items in mind, those will come later, for now i'd like some comments and critique on what i have so far. Picture is by HAOSvip, a truely awesome artist from DA. Go comment on his stuff. The Necromancer is a combined Controller\Leader who focuses on summoning large armies and zones of undead animates, dehabilitating enemies and empowering allies with powerful but costly magics. He also comes with a permanent Minion who can do stuff. I may or may not revise the Minion rules when Martial Power comes out and i see what WotC have done with Animal Companions. Minions aren't really as central as Animal Companions though, they're extra icing on the cake and there'll be a few handy feats that let them do fun stuff. Download the Necromancer. |
| #2pheonixivNov 03, 2008 7:13:24 | Oh bugger, i just noticed an error. The suggested Daily power for a level 1 Lifebinder Necromancer is Impenetrable Bulwark, it should say Unholy Armor (i changed the name.) I'll fix that in the next update. --EDIT-- And another one! Unholy Animate says Special: You gain a +2 bonus to hit weakened creatures., this is a lie! That's what i get for writing these abilities at midnight. Blagh, stupid tired, makin me do stupid stuff. Hmm, reading through it again, Corpse Explosion as-written is definitely too powerful. |