Homebrew Paragon Path

Post/Author/DateTimePost
#1

Mengu74

Apr 06, 2011 14:07:04
I'd like to get some feedback on this paragon path. For the sake of argument assume all PC's in the game have the Destiny Warrior background, which makes them Destiny Warriors (so it's a relevant rules keyword).

Is this PP too powerful? Too weak? Too boring? Too incoherent?



Destiny Master

“May destiny guide your way.”

Prerequisite: You must have the Destiny Warrior background.

DESTINY MASTER PATH FEATURES 


    Destined Courage (11th level): When you spend an action point, you or a Destiny Warrior adjacent to you gains temporary hit points equal to your healing surge value.
    Destiny Master Training (11th level): You gain one of the following depending on your class role. If you have multiple roles, choose one at the time you select this paragon path. Also choose a power source from one of your classes as the power source for your Destiny Master paragon path powers.


Controller: Once per turn when you hit  a creature adjacent to another Destiny Warrior, you may slide the target 1 square.
Defender: Creatures you mark suffer a -5 penalty to damage rolls against Destiny Warriors when they make an attack that does not include you.
Leader: Once per turn when you use an encounter, daily, or augmented healing power on a Destiny Warrior, another Destiny Warrior within 5 squares of the target regains 10 hit points. Increase the hit points regained to 15 at 21st level.
Striker: You gain a +1 bonus to attack rolls and +2 bonus to damage rolls against creatures adjacent to another Destiny Warrior. Increase bonus damage to +4 at 21st level.


    Bonds of the Destiny Master (16th level): When you attack a creature adjacent to another Destiny Warrior, you gain a +4 bonus to damage rolls.
    Signature Maneuver (20th level): Choose a daily attack power you know from your class. You may use this power an additional time each day. Every time you gain a new daily attack power from your class, you may replace the chosen power.


Might of Destiny                       Destiny Master Attack 11 
You masterfully manipulate destiny, and I am terrible at writing power fluff.
Encounter        Varies
Minor Action      Varies
Effect: Choose one of the following.
    You make a basic attack.
    A Destiny Warrior adjacent to you makes a basic attack.
    You regain a class encounter attack power you have spent during this encounter.

Force of Destiny                       Destiny Master Utility 12 
You use destiny to give yourself or an ally a physical edge.
Encounter        Varies
Free Action      Close burst 5 
Target: You or one ally in the burst
Effect: The target gains a +5 power bonus to their next strength, dexterity, or constitution based skill check or ability check before the end of your next turn, excluding initiative checks.

#2

lady_ishtar

Apr 06, 2011 16:21:42
Destiny Master Training: controller benefit seems weak compared to other roles.

Signature Maneuver: has porential for being overpowered, and at the same time kind of boring. I think the biigest problem power wise is that you have potential to have 2 level 29 dailys. Putting level limit on this should fix it.
As far as the boring part, I think getting more of the same (no matter how good) is kind of meh. Of course you may not see this as a problem.

Force of Destiny: seems to me like by level 12 it should do more, or affect you and all your allies in range. Maybe extend its duration.

Rest of the abilities seem balance and quite versatile.
#3

Mengu74

Apr 06, 2011 23:01:54
Thank you for the feedback.

I tried coming up with something else for the controller, but it was either turning out too strong or too weak, couldn't find a middle ground. Since I don't have a controller in the party, I decided not to worry too much about it, but in the future if someone dies and decides to switch to controller, it can be pertinent, so if you have any ideas, I'm open to them.

For the signature maneuver, it may be repetitive, but if you knew my players... One less power they have to learn is just better that way. I'll put a level cap though, that's a good idea, probably level 19.

Force of Destiny is I think already quite good as an encounter power. The big thing is, as a free action, you can give the bonus right when someone is about to jump, or right when someone needs to make an escape check to escape a grab. Also it could trivialize some skill challenges, and skill checks during combat if "you and all allies" got the bonus. I'd like to leave that sort of big bonus specifically to leaders and/or daily powers. I could consider extending its duration, though I'm not sure how. Until end of encounter would be too long I think. 
#4

lady_ishtar

Apr 06, 2011 23:57:32
Good point on Force of Destiny.

Signature Maneuver: i understand, tailored to your players

Controller thing, how about slide 1 square and grant combat advantage?
#5

Mengu74

Apr 07, 2011 1:04:04
For the controller, I like slide because it's "fire and forget." I don't have to track it. When the target grants combat advantage I would have to track that, and controllers can hit a lot of creatures, that can be a lot of tracking. Considering the ability is "always on," it can happen every round. That's why I was trying to keep it simple.

Only "fire and forget" tools I can think of are slide, knock prone, and extra damage. Knocking prone at-will every round is not something I want to hand out when a controller can also pick a bunch of dazing powers too. Extra damage isn't very controllery, though sometimes it is. When I look at popular controller PP's, they tend to be the ones that dip into striker role like Blood Mage and various Druid PP's, or the ones that dip into another role like a number of leaderish Invoker PP's.

Guess I'll keep pondering. If I can't come up with anything easier to track, I might go with the slide and combat advantage. Thanks again.
#6

lady_ishtar

Apr 07, 2011 16:03:05
Yeah, I got nothing for "fire and forget" ability. Everything fitting for a controller that i can think of requires bookkeeping. If something comes to me ill post it here. Good luck.