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| #1customize4eJun 10, 2010 9:54:23 | My gang and I have been playing 4e for a while now and decided we needed to make up a batch of new spells. Every edition we've played so far we do this. Back in 2e we came up with a library system that allowed wizards to research new spells and got into using that system in every game since. Many of the players use wizards or variations on the theme and so they always want to resurrect some of those old spells they liked so much. The way 4e works, more damage output is needed to keep up with the enemies, so we couldnt just bring back our own spells from 2nd and 3rd ed as they were. But as we went through the powers from 4e PHB we noticed patterns that we could use to shape our favorites. Eventually we found a nice point system that allowed us to create balanced spells for wizards, and it works ok for clerics. We assume the warlock, sorcerer, and any other spellcasting class mod to do well with this system. Sometimes our clerics are also just another wizard class. Keep in mind that we did away with at-will, encounter and daily ranks on all spells. To get the power of daily spells back into the level 1 category, we gave wizards the ability to specialize in a single school using something similar to Iron Heroes (thanks Monte). We also got rid of spells at near every level and went back to 3e spells by spell level (every two caster levels). We also play with more spells available at one time, since we needed more options per encounter. This allowed spellcasters to be more flexible against wider ranges of enemies. Take a look: Spell Level and Point Alotments Half Point Effects +1 Damage die At present, the DM allows us full mana but also allows us a recharge rate. We've been toying with either a rate based on a skill like Caster Level + Meditation per hour, or the one we like better which is a healing surge type system for mana points between encounters. That way we dont introduce new skills which seems to always unbalance our game. In trials the players prefer mana surge values of 1/4 their total rather than running numbers. But in some trials the DM did not allow a recharge, prefering a daily alotment. Or we were allowed recharge using only half of the mana limit given above as our total. In each case, the DM just modified the difficulty of the encounter to make the game work. Combining these two systems with our library system (which is cool in itself) gave the players the ability to play with their characters and customize them just the way they wanted to run them. One player even suggested that the sorcerer be able to mix and match points on the fly to create effects (a work in progress that seems to need weakening). 4e seemed much more customizable, where before the PHB was rigid. The DM allows us 2 new spells at each level-up, similar to previous versions. But has determined that we can either auto-learn from a scroll without an Arcana check to learn it OR we can automatically build a higher level version of a spell we already know (like perfecting a spell). If we dont like those two options we get nothing until we find some scrolls to learn from. We've opened up a huge can of feats that we can associate with our fame, mana, library and spell systems too. But I wont put everything in a single post. Tell us how you think our system plays with your mods. We've enjoyed making it, and hope you like it too. Feel free to let us know how you made it better! |
| #2meeker7Jun 10, 2010 15:01:33 | Back when my group played 3e we used a book called Chaos Magic: Wild Sorcery to create various versions of magic use that relyed on a pool of sorts. We even at one point made a system for Fighters, Clerics, and Rouges! Though none of our homebrew stuff relyed on the use of Chaos. We just did a play test of your system and it turned out rather good, we did however alter the aloted points to create At-Will-Encounter-and Daily powers. Keep in mind that we were using your point system to "build" Powers, allowing the casters to name their creations. I like it, theres always fleshing work that can be done, but its pretty good as is. I'd encurage you to look into Chaos Magic: Wild Sorcery and see if it sparks more imaginitive systems. |
| #3customize4eJun 10, 2010 15:46:15 | Somebody here had suggested we use Level 0 points for level 1 at-will and level 3 points for level 1 daily powers. It seemed to work when we tried it. But they lost interest at higher levels and opted to use both systems, I think it was mostly just because they wanted more options that this system allowed. Not more options in creating spells, but more options in powers allowed per day. They didnt like getting stuck with only certain spells. We played with the option of a 4e caster having a larger spellbook with 4e powers in it, and the caster could choose for the day what spells he would use. We came up with some number based on modifiers that allowed you a certain number of each level spell that could be ready at any given time. It kinda worked, but there was a bit of wait time for one of our casters. Needless to say, but the same guy slows down most anything that gives options. In my case, when I play a caster with access to spells, I tend to both make my own and also try to get a copy of every one. Its a greed thing, I dont know why. I also just tend to make morphable elemental spells and just plug in the damage type. I set up base damage per damage type, like d6 for fire + ongoing, and d8 for ice with either slow or immobilize. I did every element we could come up with, but basically they were all the same spell. It reminded me of the 2nd edition chromatic orb that had like 8 functions or something. Kinda plain actually. Another caster is always trying to max his possibilities. Hes often bordering on forcing his spells to do something one or two levels higher. Hes been doing that since 2e. We always thought he was just misreading stuff, but hes just got a very creative and greedy way of playing. Anything he can get by the DM makes him happy. Thanks for the info about the Chaos Magic. We've got a gamestore nearby with all kinds of leftovers from the last 10 years nobody bought. I bet its in there, and I might have seen it before. I'll have to surprise them and get it. |