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| #1g34rh34dAug 22, 2012 6:15:37 | So I realize I may be a little late to the party here, what with most of the discussion on the subject I've looked for apparently petering out a year or more ago and 5e on the way, but my friends and I only recently got into 4e. When we learned about the Assassin and the sadly-abandoned Shadow power source, we decided we wanted to run an all-Shadow party and went looking for homebrewed classes. While we found a few interesting and cool ideas some of us will likely use (particularly the excellent resource found here, before someone accuses us of not doing our research ;) ), I wasn't 100% happy with any of the defender options others have come up with (most seem to be attempts to riff on the anti-paladin theme) and decided, why not make one ourselves? However, I have zero experience in homebrewing content for 4e, so I turn to you, the Internet, for help! I'm going to start with a core concept and work from there, hopefully with the input of you more experienced homebrewers out there to achieve a reasonable level of balance and fun flavor. I hope to eventually flesh this fledging class out until at least early Paragon tier, with a couple options for paragon paths and maybe some class-specific feats. Depending on how successful we are here and how happy my fellow players are with their characters after a couple play sessions, I may move on to other class roles later. What I want to end up with is something that echoes the Assassin's style somewhat. A Dex-based defender that focuses on mobility, some stealth, and maybe a buildup towards a single "big" turn once every few rounds. Since Dex will be primary, I also kind of want to experiment with the idea of a ranged build option for the class too. Here's our initial idea, with commentary in italics. The Veilguard (Working name for now obviously, subject to change based on how the flavor of the class turns out.) Role: Defender. You are an agile warrior who manipulates your foes with surprise, fear, and uncertainty to keep your allies from harm. You lean towards controller as a secondary role. Power Source: Shadow. In a moment of desperation, you sacrificed a part of your soul for the power to protect what is most important to you. Key Abilities: Dexterity, Charisma, Strength (Not 100% sure on what the 3rd key ability should be. I didn't want to exactly mirror the Assassin here, but it felt wierd for a defender to have neither Str nor Con as a key ability. Should I just make it Con?) Armor Proficiencies: Cloth, leather, hide; light shield (Obviosly as a Dex-based class, they will want to stick to light armor.) Weapon Proficiencies: Simple melee, military melee, simple ranged, light thrown, heavy thrown Implements: Ki focuses (Per the assassin, I'm extrapolating. At the moment this is to allow for the ranged build I mentioned without having to use ranged weapons, but that might change.) Bonus to Defense: +1 Fort, +1 Will? Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 (According to Assassin, shadow classes are presumably squishy, so the Veilguard gets downgraded to leader HP. Class features may help make up for this.) Healing Surges per Day: 8 + Constitution modifier (Don't want them to be too easy to kill.) Trained Skills: Stealth. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics(Str), Bluff (Cha), Endurance (Con), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) (Insert flavor here!) Class Features: Veilbond Constricting Veilbond: You gain the constricting bond power. Whenever a target marked by your veilbond makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If the attack misses, the marked target grants combat advantage until the end of its next turn and takes damage equal to your Strength modifier. Cloak of Shadows Slip the Veil You gain the slip the veil power. Slip the Veil | Veilguard Feature As an enemy's clumsy attack whirrs by, you twist your veil around yourself to complete your escape. At-Will | Shadow, Teleportation Immediate Reaction | Personal Trigger: A creature misses you with an attack. Effect: You may teleport one square. _________________ Progress Report: 8/22: Implemented some of mattador666's suggestions. 8/22: First draft. My top priority at the moment is making sure it has an interesting, functionally useful, and relatively unique marking mechanism that doesn't out- or under-perform too much compared to other defenders; the other features are less of a focus for now, but ideas for changes to them or entirely different ones are welcome as well. How's this initial attempt? Any feedback is greatly appreciated! ^_^ |
| #2g34rh34dAug 22, 2012 6:16:14 | Veilguard Powers Your powers are called hexes. |
| #3g34rh34dAug 22, 2012 6:16:31 | Reserved for more content later? |
| #4mattador666Aug 22, 2012 11:06:39 | Someone awhile back built an e-style ranged defender based on the Ranger. I reworked it for myself. Will linky when I get to a pc. You can always refluff as well. Swordmages teleport around a lot, make em shadowy |
| #5g34rh34dAug 22, 2012 17:24:01 | I've added some basic ideas for level 1 at-wills to give a general idea of what I had in mind, and added ranged weapons to the proficiency list for now; I'm not going to worry about altering the class features to support a ranged build until I get more feedback on what I've got so far. We considered reflavoring existing classes, but decided doing things the hard way would be more fun. ^_^ By e-style I assume you mean Essentials style? Having a completed ranged defender to reference for ideas on how it might feasibly work would be very helpful, thanks! |
| #6mattador666Aug 22, 2012 22:53:30 | The Harrier - Ranged Defender. I've made some changes to this build, but the defender/punishment mechanic is the same. That's looking pretty cool. Suggestions/Notes: Slip the Veil is cool, I've got a power like that for a psionic class I was working on. One square is cool. It could scale with level, I guess. Gravechill Strike: I'd make the damage 1[W] + mod and slow the target. It'll play nice with WSG and such. Keep Hide armor, and up starting HP to 15 + Con (typical Defender). Fort and Will bonus is good for Defenders. |
| #7g34rh34dAug 23, 2012 1:56:06 | Thanks! Took your advice on hide armor and Gravechill; should I try and fit a Str bonus into a different at-will, change the Cha bonus to Haunting Blow to static damage, or leave things as-is? I kind of want to leave the HP at leader standard, since the Assassin had controller-standard HP; do you think it'll cripple the class too much? Also, I think I'll just have a feat and/or PP that increases Slip the Veil's teleport and leave it at one for default. |