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| #1grimmbladeDec 01, 2009 4:07:29 | Hey all! I’m planning on starting a new campaign soon (after Christmas) with about 4 players maybe more if I can get hold of more members. The players (depending on their chosen characters) are the remains of a large force sent to wipe out the races of the Underdark that had stumbled into a great Drow city which brought forth a great battle but in the final throws of the battle the forces of good are pushed into retreat and our heroes get split and lost charging headlong into random turns and twists of the many hushed caverns until they come to rest in a small pond area.
From here they will proceed deeper into the dark tunnels of the Underdark believing there heading back to the entrance from where they came but will find themselves standing in a vast and great cavern surrounded by dark water with many large tunnels leading off into the seas of the Underdark, the players will find their way to a nearby settlement that long ago captured a ship that had found its way into the caverns and the town tries to enslave the group when/if they fail the group will steal the ship and set off into the Under-sea. Example: the undead skeleton cuts a free rope to the side as the player gets surrounded the rope is connected to heavy crates of supplies, the players need those supplies in order to survive so the player can grab at the rope and then ether be pulled up and thrown into the ships rigging/masting/etc or haul the crates to a stop. But I have no idea what sort of checks I would need to have the players make. I want to make the vessel as interactive as possible since it will be a major peace through the whole campaign... |