Horde

Post/Author/DateTimePost
#1

silverleaf209

Nov 13, 2009 21:47:35

Ok, sometimes my players tend to want to have an all out slaughter. So they don't like dungeons, even the action packed ons. So i invented/revised one of our favorite past times. Horde from gears of war 2. I also incorperated parts of nazi zombies.
Point of this game: Survive for as long as possible.

# of players: as many as you want, just make sure there is plenty of action for all players

Enemies: I like to mix in minions for the cinematic effect, and soldiers, every few waves or so i put a high level controller and a few artillery

As for the actions of players, they can do a lot of things.
Some of the rules i incorperated in this game is the power use. Since waves can sometimes countinue for couple rounds, i let players have their encounter powers as at will. And their dailly powers as wave powers.

Each wave the players progress, the enemies get stronger and more numerous. As a bonus to smart thinking players i insert random consumable items i.e. alchemists fire, acid, thunderstones, etc.

So if you like this idea or think it could be improved let me know.

#2

ff6shadow

Nov 14, 2009 14:58:22
I'd say just give them a short rest after every wave, and every 5 waves, initiate a new round. A new round ups the difficulty slightly and restores 1 daily and 4 healing surges.

Maybe

Round 1 - Encounters of level -3, -2, -1, -0, +1
Round 2 - Encounters of level -2, -1, -0, +1, +2
Round 3 - Encounters of level -1, 0, +1, +2, +3
Round 4 - Encounters of level 0, +1, +2, +3, +3
Round 5 - Encounters of level +1, +2, +3, +3, +4
Round 6 - Encounters of level +2, +3, +3, +4, +4
Round 7 - Encounters of level +3, +3, +4, +4, +5

And so one, seeing how long they can last. And remember, those + level encounters can be swarms of lower level enemies
#3

Duke5150

Nov 15, 2009 0:25:30

I'm doing something sort of like this. One long encounter broken into sections. Allowing for short rests while also allowing players to keep their "until end of encounter" powers in use. So for instance, a paladins blessed weapon power will work the entire time, same with the wizards flaming sphere as long as he continues to sustain it.

The battle is not easy, 4 standards, 2 elites and a solo. So far they beat the standards and elites. They do not regain dailies, but encounters recharge. Although they are fighting honorable foes and its a test in the story, so it works even if the rules don't.