| Post/Author/DateTime | Post |
|---|---|
| #1yellerSumnerFeb 17, 2010 2:40:17 | About to run a PbP game. I'm wondering what sort of house rules I should use to help ease the problem of it being PbP. I'm planning to have everyone preroll Initiative for several encounters at a time. I'm toying with the idea of increased XP, though I'm planning on using a premade adventure, so I'm not sure about that.... I'm thinking of cutting monster HP by 1/4 so they die quicker, but I'm not sure. Any suggestions for making PbP less... super long? |
| #2Neutronium_DragonFeb 17, 2010 3:17:38 | If a reactive roll occurs, the DM makes it - that includes initiative as well as OAs/etc. Nothing stalls a game more effectively than putting everything on hold (sometimes for days, given the nature of PbP) for people to make and post a single roll that doesn't involve any significant decision-making. |
| #3babyjFeb 26, 2010 6:12:22 | Have them roll their attacks as they state it, with possible actions that follow put in an (sblock) or (buttonshow). |