House rules for PEACH

Post/Author/DateTimePost
#1

xeno426

Aug 24, 2008 13:38:58
Some friends and I are starting a new campaign in FR with the change that there is now more trade with Kara-Tur (so classes and races of OA are open and allowed). However, there are a few changes we thinking of making and I'd like people's opinions on their balance.

First off, we never play with the favored class rules or multiclassing penalties. When we break a class (by accident or by design), it has never been with small level dips on other base classes. However, the favored class is a benefit of the human and half-elf (granted, a small one), so we felt that those races should get something in return for loosing a racial feature. We were thinking of allowing a player to choose three skills and have them always considered class skill.

The next couple of changes regard the Sohei class of OA. We felt that the distribution of the Ki Frenzy should be separated into two parts. We moved the reduction of the Flurry penalty (-2 to -1) to 6th level, and the second reduction (from -1 to 0) to 14th level.

With the Spell Compendium and several other books (mainly the PHB2), classes with limited spell lists like Ranger, Paladin and Bard all got new spells on their list. To help balance it out, I picked out some spells to add to their spell list. I tried to keep the flavor of the spells already present, so I submit this list for your approval. Spells with the asterisk (*) are found in the OA book. Spells with the (^)--I don't know what it's called--are ones I've added to the spell list.
1st Level<br /> <br /> Accelerated Movement^<br /> Attraction*<br /> Axiomatic Weapon (Bless Weapon)^<br /> Bane<br /> Balancing Lorecall^<br /> Clear Mind<br /> Detect Law/Chaos<br /> Divine Favor<br /> Divine Sacrifice^<br /> Doom<br /> Endure Elements<br /> Magic Weapon<br /> Protection from Chaos<br /> Rouse^<br /> Resistance<br /> Resurgence^<br /> Second Wind<br /> Shield of Faith<br /> Shock and Awe^<br /> Vigor, Lesser^<br /> Virtue<br /> Weapon Bless*<br /> <br /> <br /> <br /> 2nd Level<br /> <br /> Animal Messenger<br /> Bull's Strength<br /> Cat's Grace<br /> Crown of Might^<br /> Delay Poison<br /> Electric Vengence^<br /> Fell the Greatest Foe^<br /> Ghost Touch Weapon^<br /> Heroics^<br /> Lion's Charge^<br /> Lesser Restoration<br /> Mark of the Outcast^<br /> Mountain Stance^<br /> Remove Paralysis<br /> Resist Elements<br /> Reverse Arrows^<br /> Shield Other<br /> Warning*<br /> Whelming Blast^<br /> Vigor^<br /> Vulnerability<br /> <br /> <br /> 3rd Level<br /> <br /> Blade Storm^<br /> Castigate*<br /> Discern Lies<br /> Find the Gap^<br /> Know Opponent^<br /> Magic Weapon, Greater<br /> Magic Circle vs Chaos<br /> Mental Strength<br /> Mantle of Law^<br /> Prayer<br /> Protection from Elements<br /> Resurgence, Mass^<br /> Resistance, Greater^<br /> Sheltered Vitality^<br /> Spectral Weapon^<br /> Strength of Stone^<br /> Wraithstrike^<br /> Zeal<br /> <br /> <br /> <br /> 4th Level<br /> <br /> Death Ward<br /> Diamondsteel<br /> Discern Shapechanger*<br /> Dispel Chaos<br /> Divine Power<br /> Fatigue*<br /> Freedom of Movement<br /> Indominobility^<br /> Lawful Sword^<br /> Order's Wraith<br /> Restoration<br /> Remove Fatigue<br /> Spell Immunity<br /> Sustain*<br /> Vigor, Greater^
#2

UsagiYojimbo

Aug 24, 2008 13:50:17
Well to start off I was all ready to help you, but I am officially pounding my mind around 4th Edition and I simply cannot handle the sheer number of things you posted at once. The older edition forums are located here http://forums.gleemax.com/forumdisplay.php?f=8
Good luck.
#3

xeno426

Aug 24, 2008 13:54:25
Ok, I wasn't sure if it was OK to post 3.5 stuff here or not. Which forum should I repost this in? Some of my questions would be suited to the Classes forums, but others to the Races.
#4

UsagiYojimbo

Aug 24, 2008 14:05:32
I would definitely recommend you split this post up, people could be intimidated by the sheer volume of text, as I was. I would cut off the spell list section and put that on the Spells and I think you can get away gluing the Half-Elf onto the rest in the class section. In regards to the half-elf I always just gave them some boosts for diplomacy and forest movement. Something like they move freely through difficult terrain in wooded environments and grant a +1 to diplomacy for everyone in the party... drop the sleep immunity and put in a proficiency with bows or longswords. I always considered them to be unfinished and whenever someone played one I would work out where they were going and give them some applicable abilities.