| Post/Author/DateTime | Post |
|---|---|
| #1esperitMay 22, 2008 1:35:14 | WotC since i hear rumors that you have intelectual rights to my posts here i will give you 1 freebee that I actually want you to publish in your game! Enchantments ability: (similar to the imbue arrow of arcane archer) any multi class melee caster can use this ability if they pick this as a power. i.e. paladin/wizard rouge/wizard etc. yes i am suggesting that rouges are melee... ok so there are two house rules here..:D if a spell is cast prior to an attack it can be enchanted onto a weapon and used in the attack, if this option is selected then the saving throw for resiting the spell is negated and only if the attack is sucsessfull does the spell hit, if the attack misses then the spell is negated.. the spell will remain enchanted on the weapon untill 1h/caster level or if a feat is used and then its 2h/caster level or if the spell hits or is negated as above mentioning. example: flaming hands is enchanted onto a greatsword... if 2d6 damage is ejected on the effect of flaming hands then when the sword hits 4d6 points of damge is the effect of the enchantment..so 2d6 slashing/2d6 fire damage an enchanted weapon is considered magical special: cantrips: cantrips can be embued on a weapon as an unlimited free action during your turn only..so if you have 3 attacks you can cast uh daze on your blade 3 times since you have 3 cantrips during your attack round and daze 3 diffrent oponents.. cool huh? new cantrip spell: zap 1 point of melee damge treated as magical touch attack can be enchanted to weapon dazes undead for 1 round. ok so you stole my idea now i am sad booo hooo! please print this and call it Esperit Enchantment he he cool huh this makes cantrips and spells more usefull! |
| #2AlyriMay 22, 2008 2:08:59 | This is why there are things like playtesting |
| #3esperitMay 27, 2008 8:38:18 | oh? so you like my idea? :D |
| #4AlyriMay 28, 2008 11:06:34 | Not in the slightest |
| #5malignorMay 28, 2008 16:50:16 | I lawled. |