How do you keep time in a world without solar patterns?

Post/Author/DateTimePost
#1

ichiemperor

Jul 30, 2008 16:39:35
The world my players live in consists of three different "zones" if you will. The "Light" side, the "Dark" side and the "Twilight Fringe". The idea is that my planet does not rotate around any sun, and thus experiences no significant solar change. It, so far, has taken place in the "Twilight Fringe". They are a group that work for the Kingdom of Celestia's military in a large trade city. The Kingdom's main purpose is to protect the "civilized races" of the Twilight Fringe and the Lightscape from the "Denzen's of the Dark". They control the bottleneck of open land and water that connects the Twilight Fringe and the Darkscape.

The idea was met well by my group (even though I'm having a very difficult time maintaining a cool "mood"... also need help here. How do I continually make it "FRESH" and "COOL") and I've made sure to not hamper them in any way for the lack of light. Since the campaign occurs primarily in the Twilight Fringe there are no penalties for Perception (there is for being in the Darkscape, which is a land with a perpetual "Blood Moon" lighting) and I give bonuses to Perception in the Lightscape.

Perception is not my problem, nor am I having a difficult time creating adventures and challenges. My problem is keeping time! In a world where there is no solar patterns - HOW DO YOU KEEP TIME?!

So far, and I've told my PC's I might change this (the campaign is only in it's sixth session and time hasn't been too much of an issue yet). Currently I use a "magical sand-clock" that the PCs must "calibrate" to a central sand clock that is maintained by each Kingdom/Cities mages. So essentially, the wizards of the local city each maintain their OWN TIME (i.e. when speaking with a traveling merchant and asking the 'day' they merchant says, it's Monday by Valenor's Clock). Think of the Drizz't books when they're in the Underdark. There is the wizard that heats up the stone each day- it's a similar idea. Anyway, it's been really difficult to keep track of the passing "days". I've made the unit of time be "spins" (a turn of the sandclock) and there are 2 spins in a conventional "real world" hour. Well... I'm seeing some potential downfalls with this:

1. It's difficult for my PCs to "siege" a fortress/dwelling because they have no relative idea of sleeping patterns.

2. If the PCs lose the clock, then they're screwed! (I've actually though about this, and I'm thinking that a knowledge nature DC 20/25 would allow them to find the time by gazing at the stars. Unfortunately this only works in the Darkscape, otherwise, it's too bright!)

3. When asked "how far is X from Y" all of my low socio-economic NPCs must sound stupid and say - "um... many thousands of steps" or "2 sleep periods. That just sucks. I can't being to tell you how many times they've captured someone to find information and been told (by the very intelligent, now monster, Gnomes), "um... its not a LONG walk, but I doubt you'll make it by the time I sleep".

I'm sure others will arise. Also, I'm having a hard time keeping the "mood" set. Does anyone have any advice as to how to create a mood with this environment?

Anyway, thanks for the help in advance! I really appreciate any and all comments!

Cheers,
IchiEmperor
#2

world_slider_dup

Jul 30, 2008 16:48:36
How about although the planet has stopped spinning there is still a heavenly body that orbits and through the ages they have been able to calibrate time off of the moon or other object. Could give for 24hr cycles or greater or less than...On the day side the object could be hard to spot matching the backdrop of the sky, though if one looks hard enough they can catch a glimpse.
#3

Tovec

Jul 30, 2008 17:55:25
Couple of quick questions before my first answer.

1. Why is there always twilight, day and night? Did it always used to be this way?
2. Why is it light on the day side? No heavenly body making it brighter there?
3. There could be calibration from the night side only if need be and then its regulated by the day side.

My suggestion. Keep going a little more whole heartedly than you had. I love the idea of regional time but I would make each one approximately 24 hours (or whatever you want as a day). Valnor's time could be off by Ilix's standard time but everyone using sometown's time. Again, have time progress evenly for all standard times but don't have them all the same. It would still take 2 days (or random new word) to travel from point A to point B but you would arrive at just about anyone's time.
After that, if your game relies on them being somewhere for a specific even then have a celestial body that crosses the twilight side every year (again whatever word you want). This could be used to calculate larger times that aren't measurable by a clock.

Failing that, why do they need time?
#4

etarnon

Jul 30, 2008 18:05:08
Well since our own sense of time is related to days, years etc, come up with a society that would develop from evolving on such a place.

There are no watch schedules, where it's effectively 2 AM, it's an even rotation.

As an experiment, stop wearing a watch for a week, or imagine life without watches or clocks, and there you have your society.

Eat when hungry, sleep when tired.


Similarly, places like the arctic circle, on earth have long nights and days.

that's the route I'd take.
#5

world_slider_dup

Jul 30, 2008 18:25:06
Moon, asteroid, comet, etc...

Something that is orbital could allow races below to calculate time. Really though, the main reason to plot hours, days, months, seasons, etc...is for the sake of crops as some weather cycles will pop up at similar times.

Realistically if the planet is not spinning there is going to be a nice temperature difference from one side to the other and this will cause quite the storms to form.

Maybe they keep time because the storms come in like clockwork.

Maybe some phenomena in sky appears in the sky, slowly appearing in and slowly fading out in a hour or so. They use the time it stays in the air (30min; 1hr; 5hr; etc) as the basis for their "hour"...or they use the time it takes for it to reappear for the basis of their "day"
#6

mindflenzing

Jul 30, 2008 18:58:31
Is there anything significant which has regular intervals? I.e. does a major source of heat fluctuate on a regular schedule (ancient boiler machine, old faithful, etc)? Is there an important species which has a short enough life cycle to use as time? How about the time which the most common source of light lasts (especially if it is something primordial). Maybe it is the duration of a critical spell which makes life possible. Just some ideas. As to sleeping, if there is no natural difference between "day" and "night" they may just function in shifts like on the space station and submarines. This model is military/scientific but I think you could adapt the "day" into a cycle of 3 separate 8 hour "watches" and arbitrarily use multiples of 10 or 3 to mark time from there.
#7

Ansbach

Jul 31, 2008 1:12:44
My advice: keep it simple!

I would address the problem through a creative solution - an easy way for people to keep time - instead of trying to develop a new system for time or worrying about the science behind what it might be like - that's just going to be a nightmare (and your world has bigger scientific issues than keeping time - how do plants live? ).

Just a few random ideas:

1.) Magical Solution - to expand on your wizards/hour-glass idea; Wizards are called Timekeepers and they can determine the current time as an at-will utility power by tapping in to the magical ether. They keep time for the population; the party wizard (or warlock) can help keep time for the party.

2.) Religious Solution - the Church of the Goddess of Time is important in your world and the local churches keep time for everyone. Clerics have the at-will power instead of wizards, or maybe even normal people can pray to receive the correct time. Time-related ceremonies are common, priests and their followers pray at specific times during the day, every day.

3.) Technological Solution - dwarves (or a more unique race) know the secrets of making small, crude clockwork-type watches (pocketwatches are the most popular). It's a thriving industry with watchmaker guilds in big cities and a watchmaker in most towns just like there would be a tailor or blacksmith.

4.) Natural Solution - A Timestone is a common (or rare if you want) type of rock that changes color based on the time of day. Everyone wears them in jewelry, they are embedded in other items, larger ones hang from walls inside buildings - fancy/expensive ones could be incorporated into works of art. Think similar to mood rings.

Then you can keep using days, hours, etc. to make things easy. If you want to change it up a little have the world's time be double (or half) ours - something easy to remember and deal with.

These ideas could all be used in "regular" campaigns as well as just a more accurate way to keep time.
#8

thubby

Jul 31, 2008 2:19:46
readily observable phenomina. animals only active roughly from x to y, weather patterns, etc.

for that matter, you could have there be a sun, the planet merely rotates vertically with a pole locked to the sun. anything but a near perfect 90 degree angle would yield something of a wobbly north star.
this would allow for time keeping, and would only cause minor light changes primarily in the twilight zone.
#9

Novacat

Jul 31, 2008 2:38:06
A solar-synchronous orbit around the sun would account for the perpetual day/night, but still provide SOME movement of celestial bodies.

Solar-synchronous orbit:
The Sun: It doesn't move through the sky each day, it just wiggles back and forth over the course of a year, causing and indicating the changing of seasons. Obviously, these seasons are very different from Terrestrial seasons, but I'm sure you can determine what the significance is to each region.

The Moon: This would be your day-clock. Can you see the moon? If you can, it's "day". If you can't, it's "night". Just conveniently give the moon a 24-hour orbit time. Note that in this way, the moon will become as prominent a religious icon as the Sun is in most societies, although probably the Twilight Zone and the Darkscape will appreciate it more than the Lightscape, as it would be a primary natural light-source as well.

The Stars: These help track the passing years, but are largely only considered by wizards (and about 1 out of 3 warlocks). Obviously, the stars have reduced significance in the Fringe, and no significance in the Lightscape.
#10

wrecan

Jul 31, 2008 9:04:53
[highlight]Since this thread is asking for help in designing a campaign world, I will ask for it to be transfered to the Campaign and Adventure Workshop.

-wrecan, your friendly neighborhood forum lead[/highlight]
#11

androlphas

Jul 31, 2008 9:22:10
The old Hollow World setting had a small sun that shines eternally. People in the setting judged time by the movements of floating islands that exist in the inverted "sky" of the setting.
#12

JayM

Jul 31, 2008 9:44:54
I'm sure others will arise. Also, I'm having a hard time keeping the "mood" set. Does anyone have any advice as to how to create a mood with this environment?

Anyway, thanks for the help in advance! I really appreciate any and all comments!

If there is no regular star/moon that can be used to track days, then the people of that world probably wouldn't even have a concept of day. They would speak of something being 3 cycles away, where a cycle is one activity/sleep cycle. And since cycles would vary by race, personal preference and what you are doing, they would vary a lot.

This isn't really a problem, but it is something you need to adjust too. People are so used to highly accurate times and maps they have no concept what living was like prior to their existence.

Towns and cities would have bell towers to ring out the hours. But there would be a fair amount of drift since the period of an hour would be set by sand or water clock and would drift by a few minutes each day.

Wizards and other who needed really accurate time would have magical clocks, or possibly mechanical ones if your technology is advanced enough.

Longer periods would be set by the cycle of plant growth and farming. Spring would be when the crops are planted, summer is the growing period, fall is the harvest, and winter is the gap between harvest and planting.

Jay
#13

ethilrist

Jul 31, 2008 11:44:32
A point to consider is not how, but why? If there is nothing to mark the passage of time, why would the passage of time be noted?

How or why would people keep track of time in the Underdark? No day/night cycle there, no moon/stars/comets to track, no migratory flocks of birds. Just rocks and darkness.

In campaigns I've run where tracking time in the underdark was important, there were available these things called "hour candles," which were just your typically-sized dinner table candles, which had been marked off in roughly hour increments. Put one in a candle lantern and have them changed every watch.
#14

ichiemperor

Jul 31, 2008 12:18:12
Thanks everyone! I'm got some great material to work with now!

Cheers,
IchiEmperor
#15

thubby

Jul 31, 2008 13:30:06
A point to consider is not how, but why? If there is nothing to mark the passage of time, why would the passage of time be noted?

How or why would people keep track of time in the Underdark? No day/night cycle there, no moon/stars/comets to track, no migratory flocks of birds. Just rocks and darkness.

because there is utility in knowing time. for example, how long should i cook the roast? how long before the enemy army arrives? etc.
#16

redkat85

Jul 31, 2008 14:06:13
I would agree with those suggesting a magical solution - consider Robert Salvatore's invention of Narbondel as a time-keeping tower in the drow city of Menzoberranzen (sp?). The city's highest wizard lit a magical fire at the base of the tower at the city's equivalent of midnight, the heat spread up the tower, hitting the very top at Undernark noon, and slowly descended again. until the tower was completely cool at midnight, and the archmage began the cycle again. Of course, this was in the days when "darkvision" was referred to as "infravision" and included seeing heat patterns in things - which made the Underdark more colorful I think.

You might even have special stones or time-glasses that are magically attuned to the main device (like a modern atomic clock).
#17

necrolugosi

Jul 31, 2008 14:22:44
This would ruin the no solar pattern thing but... Well you could tilt the axis of the planet to point at the sun always. So you would still have the dark side the light side and the intermediate side. Now if the axis was inclined off of direct view of the sun just slightly the sun would appear to move in a tight small circle in the sky as the planet rotated. This could then equal a cycle. Now if the orentation of the axis was just off enough no one would notice a change in the lighting pattern throughout the day but ancient skywatchers would have noticed the slight movement of the sun giving rise to the notion of a day. This pattern of slight movement would have then led to time being based on that movement allowing for accurate time keeping devices of a standardized nature.
Not sure if this is helpfull but it allows for "virtualy" no solar pattern and yet an excuse to have standardized clocks. Of course this only would apply to the light sid of your planet on which the sun constantly shines.
#18

necrolugosi

Jul 31, 2008 14:22:54
This would ruin the no solar pattern thing but... Well you could tilt the axis of the planet to point at the sun always. So you would still have the dark side the light side and the intermediate side. Now if the axis was inclined off of direct view of the sun just slightly the sun would appear to move in a tight small circle in the sky as the planet rotated. This could then equal a cycle. Now if the orentation of the axis was just off enough no one would notice a change in the lighting pattern throughout the day but ancient skywatchers would have noticed the slight movement of the sun giving rise to the notion of a day. This pattern of slight movement would have then led to time being based on that movement allowing for accurate time keeping devices of a standardized nature.
Not sure if this is helpfull but it allows for "virtualy" no solar pattern and yet an excuse to have standardized clocks. Of course this only would apply to the light sid of your planet on which the sun constantly shines.
#19

noisician

Jul 31, 2008 16:14:26
also:
water clocks
pendulum based clocks

but those don't give a universal way to synchronize. so your best bet may be like others mentioned: if there is a moon or other heavenly body, if you know where you are on the world and you know which way is north, and you understand the path of the object, you might be able to figure out the time.

i think this is an interesting idea. but i it would have huge ramifications on society that may be difficult for us to easily grasp. probably fun to explore if that's what you want to do, but i think difficulty knowing what time it is might be the least of the changes.
#20

lord_varos

Jul 31, 2008 16:36:50
As briefly mentioned above, sidereal time is fairly accurate, if you have stars as apparently-moving, heavenly bodies in this setting. If this were to be the case for you, you could astronomical terms to describe time, from "Houses" to "Ascensions" describing different periods of time which would be month-like, year-like, and hour-like in length.

Another option is geodetic time, if your setting still has natural phenomena such as tides, fixed heavenly bodies such as stars, tectonic plates, and poles, even if represented as magical phenomena such as "rising water" or "world platforms." By measuring the motion and changes in these items, one could create an accurate and practical (if complex) clock or calendar.
#21

Chris_Moore

Jul 31, 2008 18:09:18
The phenomenon you have where the orbiting body always faces the main star (or planet or whatever) is called 'Tidal Lock.' The Moon is tidally locked to the Earth. In a couple of billion years the Moon and Earth will both be tidally locked to each other. Though the planet is tidally locked to the star it would still orbit the star (as does the tidally locked planet Mercury). As a result the stars in the heavens would continue to orbit.

I would establish a strong astronomy or even astrology tradition among the civilization. In a day the heavens rotate X degrees. We are now entering the third horn of the constellation Astras which means its a good time (day) for planting root crops, a time for seeking lost loves, and for taking chances. The more minute to minute timekeeping rhythms could be a political decree in each town. To make it interesting make all the distant towns on different systems and there is currently a movement to try to unite them all for the benefit of trade.