| Post/Author/DateTime | Post |
|---|---|
| #1julescarvJan 21, 2009 15:01:08 | I'd say that wildshape from the PHB II druid as we've seen it so far -- admittedly, only the first three levels -- looks to be pretty much a sham, but I think that there was something to it which could work. A more modular, but perhaps more difficult to manage, approach might be to give a comprehensive list of animals, from aardvarks to zebras (okay, maybe not that thorough, but a fair number), and then have very abreviated sketch of the wildshape power that would accompany each one: maybe just a single number: "wildshape power," which would serve as the appropriate level for the power, modified upward or downward by making it at-will, encounter, or daily. (This would also, of course, create a list of animals usable for other purposes.) What do you thinK? |
| #2rikijiJan 21, 2009 15:25:32 | Looking at the level 2 utility powers, it looks like the druid class will have shapeshifting powers of the nature you're describing in addition to the wildshape power (which works out very nicely in play - I can't agree that it's a sham). I'd really want to see more of the class before even considering any modification. |
| #3kuonjiJan 22, 2009 11:28:20 | I liked the 3.5 PHB2 wildshape variant rules. I'm pretty OK with the 4ed rules we've seen so far. |
| #4kkdragonlordJan 22, 2009 15:33:36 | I would have stated in the powers description that the character must take a "fast form" to move fast or a "deadly form" to perform attacks. Having a character that can shapeshift into a giant turtles and use that ability that makes him run like the wind is kinda silly. other than that, i believe wildshape is now the most broken roleplay ability i've ever seen. The character may change into a dog, a pony, a pig, anything, meaning he can become the greatest spy or thief alive at level 1. |