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| #1goujoe_the_bumpkinMay 02, 2011 16:54:36 | So! I've been pouring a lot of creative energy and whatnot into the setting of a campaign I plan to start eventually, if not soon. The central theme of the setting is akin to the admitedly mediocre movie "Water World", or rather a sort of reverse Athas (Dark Sun) world where the planet is dominated by a gargantuan ocean with tiny islands and archepelagos being the only place for land-dwelling creatures like humans can survive. Something that I plan to do is include somewhat extensive reflavoring of conventional D&D concepts such as races and whatnot. Thri-Kreen as crustatians rather then insects, dragons and dragonborn being Laviathan-like creatures, Shardminds being coral-like entities, Wilden being essentially sentient seaweed/algea, and plenty of other stuff that would take more time to explain in-depth then is really needed for this thread. Anyway, the reason I'm making this thread is that I'm hunting around the net for resources that I would be able to incorporate into the setting. I plan to allow them access to Lizardfolk and Yuan-Lie, which have decent homebrew statblocks on D&D wiki. Along with creatures like Sahuagin and even Illithids (scoff if you will, though I plan to reflavor them quite a bit as non-abarrants who don't eat brains and have slightly more downplayed psionics). I'm also searching for things such as different ways to do about aquatic combat, sea-faring vessels, anything else I could use as inspiration, tips for making maps, tips for homebrewing the things I need to, and anything else from the net that might help me build the setting to the extent that I would like to. |
| #2HobbitFanMay 02, 2011 18:51:38 | There's a Save or Die Podcast on sea campaigns saveordie.info/?p=249 |
| #3morandir62May 02, 2011 19:03:33 | Aquatic Combat 4.0 DU158 Sea Reavers of the Shrouded Crags
3.5 Stormwrack
Sea-Faring Vessels
Ideas Aquarius Mission by Martin Caidin
Night Below: An Underdark Campaign
GAZ4 - The Kingdom of Ierendi
GAZ9 - The Minrothad Guilds
C3 - The Lost Island of Castanamir
U1- Sinister Secret of Saltmarsh, U2 - Danger at Dunwater, and U3 - The Final Enemy
Sea of Blood, Evil Tide, Night of the Shark, and The Sea Devils
3d battle mat made from Plexiglas. The will give the player’s the feeling of being floating through encounters. |
| #4AeoliusJun 09, 2011 9:27:30 | How goes your undersea endeavor, thusfar?... I'm hunting around the net for resources that I would be able to incorporate into the setting. In addition to morandir62's most excellent list, you might look for Alluria Publishing's quite comprehensive Cerulean Seas supplement for Pathfinder. Pathfinder's Advanced Players Guide also has a handful of aquatic references. While my current 3.5e undersea game have been running for over three years, I'm considering a Pathfinder/Cerulean Seas game run via MapTool/Skype. You might also look for Discovery's Blue Planet video series, available on iTunes and a book called "OCEAN" (DK Publishing), as I have found them to be excellent sources for inspiration. Another thread with lots to look over: http://community.wizards.com/go/thread/view/75882/19557726/Underwater_Campaign |
| #5Book5Jun 09, 2011 20:33:03 | :hmm: One of the things I liked about the Dragonlance series is that they had aquatic elves that were also shapechangers. They could turn into otters and dolphins and stuff. In my most developed setting (A Wonderful World by the one true shea) I have what I call Taurn. Basically take any animal (aquatic or otherwise) and give it hands I don't recall seeing any water world settings on this board, but I would not be surprised if you dug deep enough into the workshop you could find another similar project ![]() |
| #6PromJun 12, 2011 20:09:12 | I'm currently trying to compile maps for a underwater world I have to build called Carrivar. It's not so easy to find maps of underwater coral-reefs etc. I'm interested in anything people can suggest. I'll post what I find also. |
| #7PromJun 13, 2011 2:54:04 | This is not a underwater adventure but its got a water theme. www.wizards.com/default.asp?x=dnd/we/200... |
| #8yellowdingoJun 26, 2011 7:39:10 | Places of Interest THE DRIFT PORT OF SHADOW Elman the Explorer noticed something that the others did not. An increasingly many something’s that seemed to shadow their passage, drifting amongst the peaks of the tallest towers as their vessel moved forward with every stroke. "Softly to the ballista Mister Ganel, we have predators above us in the battlements and eaves." His second moved away slowly to relay the order to the other crew. DM Briefing: A city is flooded by increased ocean height. Though the towers extend a hundred feet or more above the Water they have already sacrificed an identical distance below the surface. |
| #9PromJun 28, 2011 4:49:06 | The Seaweed Fields The Seaweed Fields are an undersea regions located near the coast line, usually on rocks or a reef. Seaweed is a type of stringy algae that comes in different colours such as: red green and brown. A seaweed grove is never very deep, as the sun is required to allow photosynthesis for it to grow. Fish and small herbivores often feed off the algae and predators will often wait in deeper seas close to the seaweed beds. The Hemes Arbora, farm seaweed as their main source of food. The Giant Oyster Trench The Trench of the Giant Oysters is an underwater location on the Carrivar near the equator. As its name implies, the seabed of this region is populated with oversized mollusks, luminescent flora and fauna. Varying species of eels as well as the Sea Leviathan live deep within the trench. Other monstrous creatures populate the trench; refer to the section on beasts found on Carrivar. The equators trench is 10 km deep and ranges from 30 km to 70 km wide. The giant oysters ring the upper section of the trench close to the light rays that penetrate the water. A giant oyster can grow as large as 4 metres wide and has a hard white shell. Pearls can be found in the oysters on rare occasions, but the true worth of the oyster is its flesh. The Hemes Arbora will go to great lengths to capture a giant oyster as a test or trial of tribal prestige. Refer to the giant oyster stat-block should the player characters try to kill or take a pearl from the oysters. Hemes Arbora Underwater Village The Hemes Arbora village is a collection of huge ocean seed pods linked by a string of vines. Luminescent coral and algae, is used to light the interior of a pod. Each seed pod has a hard outer surface that helps protect the Hemes Arbora from predators. As a general rule an underwater village is situated under low hanging rocks or in a location that provides protection from colossal creatures. A village is usually made up of a shaman, and between 100 to 250 Hemes Arborains. Lost Temples Princesses Quarters The Princess Gree is a high cast Hemes Arbora shaman who lives in a gargantuan sea shell. Gree is the spiritual leader for many of the Hemes Arbora, but has separated herself from the tribes. The Princess is gifted with a strong link to the light side of the force and many sea creatures protect the sea shell temple. Twenty Hemes Arbora warriors guard Gree, so gaining access to the shaman is very difficult. Gree is wise beyond her years and sees the future of her race journeying through the stars. |
| #10Rhineglade_Jun 28, 2011 6:41:51 | Check out the old cartoon series "The Pirates of Dark Water." If that isn't a campaign made-to-order I don't know what is. |