[Hybrid Stuff] Infernal Monster Style

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#1

Eisenritter

Dec 20, 2012 16:16:24
Disclaimer
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Yes, it's Exalted, no I'm not original, a fair bit of the fluff and names and such came from either Revlid's expansion charms on White Wolf's forums or Xefas's 3.5 conversions on GitP.  I own nothing and am a thoroughly reprehensible person. Tongue Out
#2

Eisenritter

Dec 20, 2012 16:17:06
HIDEOUS CANNIBAL-BUDDHA
"Enjoy every moment.  You fight, then you eat good food, you fight, then you drink fine wine, you fight, then you sleep with beautiful women.  Hell, fight with beautiful women!  That's what it means to live!"

Prerequisites:  11th level, barbarian and monk

No sense of propriety or good taste for the Monster; it is a beast that scorns the golden chains of civilization, and sates its unholy hungers whenever it sees fit.  Let blood flow like wine, sex mingle with food, pleasure and pain intermingle at a whim!

Hideous Cannibal-Buddha Features

Casting Off the Eight Restraints (11th Level):  You gain Toughness and Durable as bonus feats.  In addition, you gain a +5 bonus on saving throws against poison.

Gore-Quaffing Merriment (11th Level):  When you spend an action point to attack a bloodied creature, you may spend a healing surge.  If you do, you are no longer starving or thirsty.

Bruise-Eyed Famine Beast (16th Level):  You need only sleep 6 hours in a 72-hour period to gain the benefit of an extended rest.  In addition, you gain a +5 power bonus on Endurance checks made to resist the effects of starvation or thirst.

Hideous Cannibal-Buddha Powers

Grind Your Bones to Make My Bread/Hideous Cannibal-Buddha Attack 11
You bite down on a held opponent, tearing away a hunk of flesh.
Encounter @ Healing, Implement, Primal, Psionic
Standard Action - Melee touch
Target:  One prone creature or one creature you have grabbed
Attack:  Strength vs. Fortitude
Hit:  3d8 + Strength modifier damage, and you can spend a healing surge.
     Special:  You are no longer starving or thirsty.
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Demon-Pig Debauchery/Hideous Cannibal-Buddha Utility 12
In the high of bringing down your foe, you invite your allies to partake.
Daily @ Healing, Primal, Psionic
Minor Action - Close burst 5
Requirement:  You must have reduced an enemy to 0 hit points or fewer on this turn.
Target:  You and each ally in burst
Effect:  Each target may choose to spend a healing surge or gain a +2 power bonus to attack rolls until the end of your next turn.
     Special:  Each target is no longer starving or thirsty.
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Heart-Chewing Wendigo Method/Hideous Cannibal-Buddha Attack 20
They say that you are what you eat.  You will be your enemy by morning.
Daily @ Healing, Primal, Psionic, Rage
Minor Action - Personal
Effect:  You enter the rage of the wendigo.  Until the end of the encounter, whenever you hit an enemy with a melee attack, you gain temporary hit points equal to half of the damage dealt.  In addition, you can make the following attack once, which gains the implement keyword.
     Standard Action - Melee touch
     Target:  One creature
     Attack:  Strength vs. Fortitude
     Hit:  4d8 + Strength modifier damage, and you regain hit points as if you had spent a healing surge.
     Miss:  Half damage, and you can spend a healing surge.
     Special:  You are no longer starving or thirsty.
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OBSTREPEROUS RAGING ASURA
"Is this what gods do!?  There is no need... for gods that only TAKE... for gods of DEATH!"

Prerequisites:  11th level, barbarian and monk, One Hand Fury

Masters of the martial arts sometimes speak of their bodies being temples, each kata a prayer to the god of that particular style.  If the Monster is a temple, it is one whose laymen have been eaten alive by their deity, a loathsome beast who slouches atop its bloodstained altar.

Obstreperous Raging Asura Features

Clenched-Fist Krodha Soul (11th Level):  You can spend an action point to make a melee basic attack with your monk unarmed strike against each creature adjacent to you, instead of taking an extra action.

Perfected Rage-Saint Sarira (11th Level):  Your monk unarmed strike is now treated as a double weapon.  The primary and secondary ends of the weapon are identical (+3 proficiency, d8 damage, off-hand property) and benefit from any feats you may have that alter the properties of your monk unarmed strike, except that the secondary end cannot gain the stout property.

Pummel the Horizon (16th Level):  Your reach when attacking with your monk unarmed strike on your turn is "sight."

Obstreperous Raging Asura Powers

Flashing Blood-Knuckle Fury/Obstreperous Raging Asura Attack 11
Your frustrations are released in a single, swift swipe of your fist.
Encounter @ Primal, Psionic, Weapon
Minor Action - Melee weapon
Special:  If you are raging, you can use this power as an immediate reaction.
Requirement:  You must make this attack with your monk unarmed strike.
Target:  One creature
Attack:  Strength vs. AC
Hit:  1[w] + Strength modifier damage.
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Fist Meets Fist/Obstreperous Raging Asura Utility 12
The back of your hand meets an incoming attack, batting it away.
Encounter @ Primal, Psionic
Immediate Reaction - Personal
Trigger:  An enemy hits you with a melee or ranged attack.
Requirement:  You must be wielding your monk unarmed strike.
Effect:  Roll damage as if you had hit with a melee basic attack using your monk unarmed strike.  Reduce the damage from the triggering attack by the amount you rolled.  If this would result in a negative number, the triggering enemy suffers the difference in damage.
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Many-Armed Wrathful Deva Method/Obstreperous Raging Asura Attack 20
Your mounting rage soon becomes palpable, taking the form of four additional arms as you tear into your enemies.
Daily @ Primal, Psionic, Rage
Minor Action - Personal
Effect:  You enter the rage of the wrathful deva.  Until the end of the encounter, you can make a single basic attack with your monk unarmed strike as a minor action each turn.  In addition, you can make the following attack once, which gains the weapon keyword.
     Standard Action - Melee weapon
     Requirement:  You must make this attack with your monk unarmed strike.
     Target:  One or two creatures.
     Attack:  Strength vs. AC, two attacks.
     Hit:  2[w] + Strength modifier damage.
     Miss:  Make a melee basic attack against the same target.
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PANIC-INDUCING OGRE
"Death would only end your agony and silence your shame.  I will not kill you.  I will break you."

Prerequisites:  11th level, barbarian and monk, trained in Intimidate

Heroes stand tall and bare their blades against the Monster.  They are fools, but at least they die with dignity, unlike those who cower and lurch from the beast's blows.  Let them shiver in their foxholes!  The Monster will sniff them out in due time.

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New Condition:  Menaced
A creature that is menaced takes a -2 penalty to attack rolls when the creature menacing it is included as a target of the attack.  This is a fear effect.
#3

Eisenritter

Dec 20, 2012 16:17:27
PRIMEVAL GOD-MONSTER
You are the beast of blood and rage, the Monster in miniature, but hollow inside.  Now, the true Monster fills that emptiness with the eons-old rage that always belonged there.  The slaughter you now create will serve to inspire new Monsters for generations to come.

Prerequisites:  21st level, barbarian and monk, Infernal Monster Style

Anger, malice, murder - this is what the Infernal Monster is.  Whether one calls it insanity, or righteous fury, or a just execution, or natural selection, or simple hate, it is always the Infernal Monster.  When the first gods took up their spears and stabbed at the chaos, slaying their first elementals, the Infernal Monster was there.  And they shouted, "Glory to the Monster, for these wretched things deserve death, and it is through the Monster that we deliver justice."  And when the primordials retaliated, and the brothers and sisters and children of the gods fell into bloodied heaps, they cursed the Monster, saying, "What a terrible thing you are, that you would smile on the death of our loved ones!"

So it was that when the most ancient of evil things was sealed within the Abyss, so too did they lock away the Monster.  But the gods could not build their prison too great.  They would have to allow the Monster to bend its bars and claw at its freedom; for order to prevail, there must be much death, and much suffering.  Such poetic notions are far too complex for the Monster to contemplate.  It does not care for whom its bloodlust benefits.  It does not care that it is caged.  It does not care that it even is.  Blood and death and screaming and carnage must happen.  Now, if not sooner.  That is all that it cares for.

Living the Destiny
You are rage and death and murder.  Never has there been carnage like that which you have become.  The planes overflow with blood as their denizens drown in their own gore.  All life serves as your sport and your buffet, happily mewling at your feet as you disembowel it.  Again.  And again.  And again.

Primeval God-Monster Features

Smoldering Rage Beast (21st Level):  You gain a +1 bonus to attack and damage rolls.  In addition, whenever you take damage from an attack you are considered to be raging until the end of your next turn.  If you are already raging, your attacks deal +1d8 damage against the attacking creature instead.

Fury is Freedom (24th Level):  When you enter a rage, any effects rendering you dazed, stunned or dominated immediately end.  If you are subject to such an effect while you are raging, you can immediately make a saving throw against it, even if it would not normally allow a save.

Untamed Apocalypse Shintai (30th Level):  Choose one daily rage power of 19th level or lower.  You do not need to know this power.  You are considered to be raging and benefit from the effect of the chosen power at all times.  If an effect or power would allow you to enter a different rage, you gain the benefit of both rages simultaneously.

Primeval God-Monster Power

All-Consuming Rampage Release/Primeval God-Monster Utility 26
Your rage rolls off you in waves that infect your allies.
Daily @ Primal, Psionic, Rage
Free Action - Close burst 10
Trigger:  You enter a rage.
Target:  Each ally in the burst
Effect:  Each target gains the benefit of the rage you entered until the end of the encounter.
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Crimson Annulet Ki Focus/Level 12+ Rare
This blood-red band is hot to the touch, and seems to fill your mind with an unrelenting fury.
Level 12 (+3) 13,000 gp
Level 17 (+4) 65,000 gp
Level 22 (+5) 325,000 gp
Level 27 (+6) 1,625,000 gp
Implement (Ki Focus)
Enhancement:  Attack rolls and damage rolls.
Critical:  +1d6 fire and necrotic damage per plus.
Property:  Attacks with this implement score critical hits on a 19 or 20.
Power (Daily):  At the end of a short rest, if you have spent any healing surges, you can recover the use of one daily rage power you have expended.
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Ochre Annulet Ki Focus/Level 12+ Rare
This brilliant orange band fits comfortably on the finger, but brings with it a vicious hunger.
Level 12 (+3) 13,000 gp
Level 17 (+4) 65,000 gp
Level 22 (+5) 325,000 gp
Level 27 (+6) 1,625,000 gp
Implement (Ki Focus)
Enhancement:  Attack rolls and damage rolls.
Critical:  +1d6 acid damage per plus, and you regain hit points equal to twice this item's enhancement bonus.
Property:  Whenever you gain temporary hit points or regain hit points, increase the amount by this item's enhancement bonus.
Power (Daily @ Healing):  Minor Action.  If you have bloodied a creature or reduced a creature to 0 or fewer hit points this turn, spend a healing surge to regain hit points.
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Saffron Annulet Ki Focus/Level 12+ Rare
This gold band is cold to the touch, and seems to cause great fear in others.
Level 12 (+3) 13,000 gp
Level 17 (+4) 65,000 gp
Level 22 (+5) 325,000 gp
Level 27 (+6) 1,625,000 gp
Implement (Ki Focus)
Enhancement:  Attack rolls and damage rolls.
Critical:  +1d6 radiant damage per plus, and you menace the target until the end of your next turn.
Property:  You gain this item's enhancement bonus as an item bonus to Intimidate checks.
Power (Daily @ Fear):  Free Action.  When you bloody a creature or reduce a creature to 0 hit points or fewer with an attack, you menace each enemy within 5 squares of you until the end of the encounter.
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#4

Eisenritter

Dec 20, 2012 17:21:22
Gah, forgot to ask for [PEACH] in the title. @_@
#5

Marandahir

Dec 20, 2012 23:45:25
Have to say, I like the concept.  I'm wayyyy too tired to look it all over tonight, but I'll get on this tomorrow for sure. 

One thing I did notice in the very first feat would be that it might be slightly overpowered - I might grant the flurry of blow to only every Monk, Barbarian, or Paragon Path that requires Monk or Barbarian powers.
#6

Eisenritter

Dec 29, 2012 0:40:16
Really?  Almost eighty views and only one comment?  Not cool, guys! Frown


One thing I did notice in the very first feat would be that it might be slightly overpowered - I might grant the flurry of blow to only every Monk, Barbarian, or Paragon Path that requires Monk or Barbarian powers.



Hybrid Rampage works with everything.  Wanted to fix Flurry of Blows the same way.
#7

Eisenritter

Jan 11, 2013 16:50:07
...One hundred views.  No further comments.  I'm going to assume this is fine as-is, then.
#8

Eisenritter

Feb 02, 2013 2:20:04
I'm beginning to think I shouldn't have bothered... Frown
#9

Eisenritter

Apr 26, 2013 21:09:41
Edits and additions!  Collect and trade for swell prizes!