Hybridizing the Spellscarred?

Post/Author/DateTimePost
#1

ScrewySqrl

Aug 22, 2011 8:56:04
looking at the new New Neverwinter campaign book, which I just recieved, I thought I could upgrade the Multi-class only class into a pseudo-Hybrid build.

As it is, the encounters and dailies tend towards a moderate damage level, but not huge amounts burst damage like a striker, with one melee off STR/DEX/CON, and one ranged arcane based of INT/WiS/CHA

neverwinter included a Spellscarred Theme for a PC to take as well.

so, a suggestion: The Spellscarred class in FRPC has the following additions

A Spellscarred is a form of Hybrid with another class. Any class may hybrid with it,, but instead f its hybrid features, It gains the hitpoints and features of the second class, but still must mix powers alternately with those o3f the Spellscarred class.  The Spellscarred choses a stat to base her spellscarred powers on.  Spellscarred attacks are split into Melee (based on STR/CON/DEX) and Ranged (Based on INT/WIS/CHA)

Note: None of these at-wills may be taken as an encounter by a half elf 

To add more options, there are

3 At-wills:
Jolting blow: "you send a jolt of blue fire though your weapon as you strike the target"
Melee, weapon
Weapon + (str, dex, or con) Vs AC
1[W] + (stat) Fire damage, target is pushed back one square and falls prone.

Scouring Lash: A tongue of blue fire reaches out to strike your foe.
Arcane, Melee 2
(Stat) Vs Fortitude
1d8+Stat fire and force damage, slide target 1 square
This is the only power that can use any stat

Spellfire Blast: "a blast of raw magic springs from your outstretched hand, blasting your target and hindering his nearby allies"
Arcane, Ranged 10
Stat vs Reflex
1d6 + (Int/Wis/Cha) to target
If hit then, until the start of your next turn, for each enemy that starts its turn adjacent to the target, or moves adjacent to the target takes (Stat) Damage and is slowed until the end of their next turn. this field moves with the target, but can not affect the target
#2

rampant

Aug 22, 2011 10:40:56
What's the point of making it a hybrid class then? I mean if it doesn't change the class skeleton or features, then all you've done is prevent people from using their other class features with the spell scar powers?

Also consider just using Primary ability score like real themes. 
#3

ScrewySqrl

Aug 22, 2011 10:53:09
What's the point of making it a hybrid class then? I mean if it doesn't change the class skeleton or features, then all you've done is prevent people from using their other class features with the spell scar powers?

Also consider just using Primary ability score like real themes. 




As presented in the Forgotten Realms player's guide, its a multi-class only class.  I was adding the at-wills, to go with its limited powers to make it sort-of hybrid, combined with the theme, to make a more specifically spellscarred class.

There isn't enough in the FRPG to make a full class, even adding the Neverwinter spellscarred theme.

I figured though, that adding the at-wills woud alllow some level of hybridization, so a fighter might take a fighter power one level, a melee spellscarred another, without having to multiclass, as the theme seems to want to suggest you are HEAVILY invested in using your spellscar powers.

the question is: are the At-Wills unbalaced?

 
#4

rampant

Aug 22, 2011 11:11:49
Little op for at-wills yeah.

Jolting blow needs to settle for energy damage and push one, prone on an at-will is probably too much, possibly consider thunder, electricity, or force damage instead of fire.

 Drop scouring lash to 1d6.

Spellfire blast, should probably just damage or slow enemies that start/move adjacent to the target, not both.

also formatting, and don't forget to include the level 21 upgrades

Seriously though I don't see Spell-scar hybridization as working out really well in a lot of cases because hybrids can't use features of one class on the powers from the other like a multi- or a themer. Consider going back and making the spell scar paragon path into a decent path instead. That way you can allow for at-will swaps, or if the pyro is any indication you can even get away with tossing on an extra at-will.