| Post/Author/DateTime | Post |
|---|---|
| #1mysticbelmontDec 30, 2011 19:57:32 | So, to accomplish this, I decided to go with a monster that transforms. Each transformation is one level higher than the previous, and grows by one size category (the final form goes back to medium). I am thinking of a total of five stages, starting at level 24 and ending at level 28. I want to make the monster be a solo, with each stage being a different type of monster (controller, lurker, etc.). Would this be too difficult for PCs to tackle? |
| #2nelphineDec 30, 2011 21:53:34 | Actually I quite like it; normally, we only see 1 or 2 stages, and it's too easy for alpha strikers to destroy the first one and then wipe the second with their back-up abilities. Having to do it five times would be difficult. I would suggest each stage be an elite; since it's going to be focus fired by a group (of presumably 5), a standard would simply insta-die. An elite might survive long enough to use it's action point. Since it's a new elite each time, it gets a new action point each time. Certainly, it would be difficult; but it really depends on the level of optimization. If the party regularly dishes out 1000 damage per round, then, no, it's not too strong. If they struggle to deal 200, then yes, it's too strong. Give us more info! |
| #3mysticbelmontJan 04, 2012 12:19:45 | My party does quite well, actually. Anyway, here is the first stage of the monster: Aialon Zolerii Level 24 Solo Controller Medium Fey Humanoid Speed 6, Fly 3 HP 1000 (Bloodied 500) AC 38, Fort 36, Ref. 38, Will 34 Dark vision, Action points 2 Resist 20 (variable 3/encounter), Saving Throws +5 Traits - Aura 5 (Enemies in Aura treat squares as difficult terrain) - Out of turn attacks deal half damage - When subjected to an effect that grants a save, he can immediately make one - Can makes saves at the start and end of turn - Always goes first Standard Action - Withering Touch (Basic attack, at-will) +30 vs. Fort., 3d8+14 necrotic damage, and weakened till end of next turn - Weakening Ray (at-will) Ranged 20, two enemies, +28 vs. Reflex, 2d8+14 necrotic damage, and weakend till end of next turn - Black Lightning (Encounter) Ranged 20, one enemy +28 vs Reflex, 3d6+14 lightning and necrotic damage. If hit, two enemies within 5 of original target, +28 vs Reflex, 2d6+14 lightning and necrotic damage. If hits both targets, all other enemies +28 vs. Reflex, 1d6+14 Lightning and necrotic damage Move Action - Fey Step (encounter), Teleport 10 squares, creatures adjacent at start or end of teleport are blinded till end of next turn Minor Action - Evil Eye of Vistani (encounter, refresh 5/6), +28 vs will, cannot move towards Immediate Action - Nimble Mind (encounter, reaction) trigger: takes damage from an attack. Attack: +28 vs. will, hit: target loses the attack and he gains the atack with all modifiers of the original attack. If this attack is used again, the target regains the attack. Free Action Transform (Moves up 1 stage on his turn). This automtically triggers if he is reduced to 0 hp. Tends to use it when down to 1/2 bloodied. |