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| #1alexa1Oct 07, 2008 16:30:09 | These elves serve a specific purpose in my game. The idea here is that an entire tribe of elves have been co-opted by the Raven Queen. But instead of death, I went with her cold aspect in how she changed these poor creatures. Does this particular specimen seem too powerful? ![]() (Basically, I added the Frost and Ranger template to an elf, upped the level, and added some homebrew powers for flavor. This isn't what the whole tribe can do, this guy is a reoccurring badguy.) Ice Elf Ranger, Level 6 Solo Medium Humanoid (Fey) • Initiative +5 • Perception +11 (low-light vision) • Group Awareness Aura 5: non-elf allies gain perception bonus +1 racial. • HP 248; Bloodied 124; Surge 62 • AC 24 (+2 vs opportunity attacks); Fort 22; Ref 24; Will 20 (+5 Saves) • Speed 7 (See also Wild Step) • Resist Cold 15; Vulnerability Fire 5 • Action Points 2 • Short Sword (Standard; At-Will) Weapon; Cold +11 vs. AC; 1d6+6 cold dmg; target is slowed. • Longbow (Standard; At-Will) Weapon; Cold Ranged 20/40; +13 vs. AC; 1d10+6 cold dmg Prime Shot: +1 attack if nearer to target than allies. Archers Mobility: if he moves at least 4 sq, he receives +2 bonus to attack rolls until start of next. Elven Accuracy: (Free; Encounter) Reroll attack rolls. Not So Close: (Immediate reaction, Encounter; when an enemy makes a melee attack against Ice Elf) Shift 1 sq and make ranged attack against the enemy. Ice Step: (As wild step) Ignore difficult terrain when shifting. • Hunters Quarry: (Minor; At-Will) +1d6 dmg to designated visible target. • Slush Ball: Encounter; Recharge 4, 5,6; Range weapon, Cold Ranged 20/40; +13 vs. AC; 1d10+6 cold dmg, and the target gains vulnerability 5 to cold. • Touch of Winter Encounter; Recharge 5,6; range weapon, cold The Ice Elf's next arrow becomes an icicle. Where it lands the ground turns to ice, as the Icy Terrain spell (PH 160) Area burst 1 w/in 10 sq; +11 vs Reflex; 3d6+6 to each creature in burst and targets are knocked prone. Also, area of effect is difficult terrain until the end of Ice Elf's next turn. • Body of Ice anyone who makes a melee attack against an Ice Elf becomes slowed. • Nature +11, Stealth +12, Acrobatics +11 • Str 13 (+4) Dex 19 (+7) Wis 16 (+6) Con 14 (+5) Int 12 (+4) Cha 11 (+3) • Equipment Hide armor, Short Sword, Longbow, 30 Arrows. |