Ice Elf Tribe (Solo variety) PEACH please

Post/Author/DateTimePost
#1

alexa1

Oct 07, 2008 16:30:09
These elves serve a specific purpose in my game. The idea here is that an entire tribe of elves have been co-opted by the Raven Queen. But instead of death, I went with her cold aspect in how she changed these poor creatures. Does this particular specimen seem too powerful?

(Basically, I added the Frost and Ranger template to an elf, upped the level, and added some homebrew powers for flavor. This isn't what the whole tribe can do, this guy is a reoccurring badguy.)
Ice Elf Ranger, Level 6 Solo
Medium Humanoid (Fey)

• Initiative +5
• Perception +11 (low-light vision)
• Group Awareness Aura 5: non-elf allies gain perception bonus +1 racial.
• HP 248; Bloodied 124; Surge 62
• AC 24 (+2 vs opportunity attacks); Fort 22; Ref 24; Will 20 (+5 Saves)
• Speed 7 (See also Wild Step)
• Resist Cold 15; Vulnerability Fire 5
• Action Points 2
• Short Sword (Standard; At-Will) Weapon; Cold
+11 vs. AC; 1d6+6 cold dmg; target is slowed.
• Longbow (Standard; At-Will) Weapon; Cold
Ranged 20/40; +13 vs. AC; 1d10+6 cold dmg
Prime Shot: +1 attack if nearer to target than allies.
Archers Mobility:
if he moves at least 4 sq, he receives +2 bonus to attack rolls until start of next.
Elven Accuracy: (Free; Encounter)
Reroll attack rolls.
Not So Close: (Immediate reaction, Encounter; when an enemy makes a melee attack against Ice Elf)
Shift 1 sq and make ranged attack against the enemy.
Ice Step: (As wild step)
Ignore difficult terrain when shifting.
• Hunters Quarry: (Minor; At-Will)
+1d6 dmg to designated visible target.
• Slush Ball: Encounter; Recharge 4, 5,6; Range weapon, Cold
Ranged 20/40; +13 vs. AC; 1d10+6 cold dmg, and the target gains vulnerability 5 to cold.
• Touch of Winter Encounter; Recharge 5,6; range weapon, cold
The Ice Elf's next arrow becomes an icicle. Where it lands the ground turns to ice, as the Icy Terrain spell (PH 160)
Area burst 1 w/in 10 sq; +11 vs Reflex; 3d6+6 to each creature in burst and targets are knocked prone. Also, area of effect is difficult terrain until the end of Ice Elf's next turn.
• Body of Ice
anyone who makes a melee attack against an Ice Elf becomes slowed.

• Nature +11, Stealth +12, Acrobatics +11
• Str 13 (+4) Dex 19 (+7) Wis 16 (+6) Con 14 (+5) Int 12 (+4) Cha 11 (+3)
• Equipment Hide armor, Short Sword, Longbow, 30 Arrows.