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| #1kieferzNov 02, 2009 12:47:45 | So my party recently hit paragon tier. We've noticed that combat slowed down considerably at this point (Actually, it was getting slow for a while before that, but there was a big jump at 11th), and I've been trying a few things to speed it up. But this morning, I was thinking back about how at around 5th level, things worked pretty smoothly. And then I thought "Well, why not keep things at 5th level?" I recall something called e6 in 3.5 that did the same thing, and I based this on what I remembered of that. Now, I realize that players like to see their characters advance. So, I worked on it a bit, and here's what I came up with: Players gain levels like usual, but not everything advances. Attacks and defenses don't advance; they stay where they were at 1st level. Instead of monsters having a level, they are (Level), (Level+1), (Level-1), etc. Items no longer have increasing enhancement bonuses at higher levels; instead they have better and better powers. Is there anything else I'd need to account for if I try this "fixed-level" idea? |