| Post/Author/DateTime | Post |
|---|---|
| #1shamsaelOct 12, 2008 1:12:40 | I thought it'd be nice to see some suggestions on toning down the heroic elements of 4e. 1. All effects that would normally be ended by a successful save are instead merely negated until the end of your next turn on a successful save. 20+ ends the effect. Under these circumstances, I would allow players to spend a surge as a standard action to roll a save and add their endurance bonus. 2. During an extended rest, restore all lost hit points and one (1) healing surge. |
| #2Neutronium_DragonOct 12, 2008 4:04:22 | #1: Uhh... this is basically going to turn every fight into a question of who gets off the disabling (save ends) powers first. I don't know about the heroism effects, but it's going to cause a lot more random Game Overs. |
| #3demontongueOct 12, 2008 21:21:54 | Just play with my group. It's not really heroic to watch us all blow our dailies and encounter powers in the first three rounds of combat and land NONE. I swear we can't crack an 8 on the d20. |