Improving Companions for fun and profit

Post/Author/DateTimePost
#1

rampant

Oct 25, 2009 21:03:34

Ok, I run a small group (3) and we usually have one or two companion characters in a given game. Well they asked me if they could improve their companion characters some how, and this is what I came up with.


Companion feats can be taken by any PC in a party with a companion character.


Bonded Companion [Companion]
Benefit: When you use the aid another action you grant an additional +1 on your companion’s attack roll or skill check, and vice versa. Additionally you gain a +1 bonus on attack and damage rolls against foes who bloodied, or reduced to 0 hp, your companion since the end of your last turn. The companion gets the same bonus against against foes that bloodied, or reduced to 0 hp, you since the end of the companion’s last turn.
Special: The bonuses provided by this feat increase to +2 at level 11, and to +3 at level 21.

Skill Tutor [Companion]
Benefit: Your companion gains training in two skills you have training in. You gain a +2 on checks for both skills.

Exploited Distraction [Companion]
Benefit: If you attack a foe that grants you combat advantage due to the effect of your companion’s powers or location, or if your companion attacks a foe that grants combat advantage due to your powers or location, the attack is made with an additional +2 bonus on the attack roll.

Class Tutor [Companion]
Benefit: Your companion gains the multi-class feat for your class, and may choose powers from your class as well as its own.

Focused Companion [Companion]
Requirement: A companion with a power form a class list.
Benefit: Your companion gains a multiclass feat for the class whose list it’s power came from.