| Post/Author/DateTime | Post |
|---|---|
| #1BuddhaKaiMar 22, 2015 0:05:37 | So....
I'm building my own campagin setting, like you do, and I ran into a bit of a situation. I'm not entirely sure I NEED all the D&D player races in my setting. Now keep in mind, I'm doing this, purely, to give my setting something different from many other D&D settings, not because I don't like a particular D&D race. This only relates to my 5e setting, but it's really edition agnostic.
Why should I include the Halfling, Gnome, or Goliath in my campaign setting?
They way I see it, there;'s nothing that a Gnome brings to a setting that another core race doesn't already do. They mine gems and create clockwork, so do Dwarves and Humans. They hide in forests and use illisions to keep themselves out of sight from the common man, so do Elves.
Halflings, in my setting, have gone the way of the Dark Sun Gnome. The brutal wars and horrid diseases have run the Halfling race into the ground. They would simply no longer exist in my setting.
Goliaths, I'm a bit more stumped on. They basically became available in the Elemental Evil Player Companion, and while the other races in that PDF won't be included in my setting as player character races, or even have a presence on my setting at all (Aarakocra will be more of an NPC race along the lines of old school Beast Men), I kind of liked the Goliath in 4e, and I kind of like them in 5e (to be honest, I'm a little apprehensive about their ability to schluff off 1d12+CON mod damage from an attack, but I can live).
I'm introducing a homebrew race into my setting as well, the Atlanteans; bigger, meaner humans, and was bassically not wanting to over flood the market with player race choices.
What do you guys think of Halfling, Gnome and Goliath? Mainly Goliath I guess, I plan on leaving Halfling and Gnome out either way. |
| #2DM_CraigMar 22, 2015 5:14:06 | I left the Goliath out of my homebrew as well. I didn't really find they had a good place in my world, and didn't feel compelled to include them. I also left out a number of other races as well. I think the core races give you enough to work with and provide enough of a balance to play all of the different classes. The additional races can add some unique or interesting abilities or possibilities, but are definitely not necessary.
So my opinion? Go ahead and leave them out. |
| #3TimpookieMar 22, 2015 9:27:20 | Leave out everything that you can't fit into your world naturally and organically. If that means there are only humans, elves and dwarves, so be it. If it means that every single race ever exists, along with twenty homebrew ones, that's good as well (So long as they all have a compelling story and a reason to be there; we don't need a hundred races that do nothing). |
| #4Dreadnought12Mar 22, 2015 14:30:02 |
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| #5BuddhaKaiMar 23, 2015 14:19:54 | Sweet. Thanks a lot all. I guess I needed to hear (read) it from someone outside of my own gaming circle. |