Input for Western CS

Post/Author/DateTimePost
#1

Bad-People

Oct 01, 2013 20:11:22

I’m thinking of putting together a western style campaign setting and I was wondering if anybody had any good ideas.

I’m not talking about guns and trains either. Sword and sorcery in a new land, lots of high-deserts and prairies, utilitarian with a lot of horses and cattle. Not so many grand cities but  lot of one-street towns and lawlessness. Basically a D&D world where the bards sing like Marty Robbins


#2

taradusis

Oct 02, 2013 17:21:28

A two tiered system of law enforcement with paladins being in the Order of the Star , or sherrifs. the other tier would be rangers who act like Texas Rangers?

#3

Bad-People

Oct 02, 2013 23:02:49

taradusis wrote:
#4

taradusis

Oct 03, 2013 7:54:53

Deputy Sherrif
most sherrifs are backed up by a few deputies , perhaps a sherrif is the highest ranking paladin and deputies are all 1st or 2nd level trainees who are waiting for divine abilities to kick in.
#5

taradusis

Oct 06, 2013 16:43:46

possible indian analogue
In any Cowboys vx. Indians scenario you have to give alot of thought to who's going to be the indians. So are Indians solitary with a deep knowledge of the land, sort of a Tonto? Are indians numerous and weak like in the saturday morning westerns? I think with tweaking goblins might make good indians. A goblin mounted on a worg is fast enough to chase a party but the worgs are too tough for low level parties to deal with, perhaps replace them with war dogs for the males and riding dogs for the females, this allows an entire tribe to be mounted without making individual goblins too tough. Another idea is to use the Tauric template to create a goblin/dog centauroid. each would be fast,medium sized and equiped with a shortbow,throw in a few tribal shamans and these would make a very good opponent,consider taking away light blindness?
#6

Bad-People

Oct 08, 2013 19:15:07

The Indian cultures are going to be different depending on the region. For example Bhukas will serve that purpose in desert locations whereas elves might have an native type culture in more forested regions. 

 

Early on I’m using the Red Dead Redemption map for working on because it has all the classic western landscapes.


#7

mykrox

Oct 24, 2013 17:40:39

 I had an idea one time that elves would be the savages. They would be ignorant of magic,afraid of it actually. It would be an oppurtunity for the Humans to make

 

contact,teach them about magic and civilization. Clerics could be the Law (3.5 ed St. Cuthbert style order ) and maybe a conflict between the Arcane and the Divine

 

schools of magic. I played Darkwatch on Xbox. Vampires in the Old West. It has mineshafts and abandoned churches etc. Could be a good source for maps and

 

backdrops.  Hope this helps,Happy Gaming,M.

#8

taradusis

Feb 12, 2014 9:53:56

Suppose the yuan-ti are a force for evil in your campaign, sort of like a Yakusa. They sell kobold eggs to mining concerns because kobolds can mine like a medium sized character while needing half the food and water.  The kobolds keep rebelling and the pcs get called in to reclaim the mines. The Yuan-ti conspire with kobolds? Remeber the david carridine series " Kung Fu"? The kobolds/yuan-ti would be asian analogues.