Intelligence Rogue Build (HOMEBREW)

Post/Author/DateTimePost
#1

dabutcher

Apr 27, 2009 21:53:25
It seems that everywhere I go on this forum, people really want an Intelligence based rogue build. It really only takes a shiny, new rogue tactic.
Here we go.

Grim Apothecary
You gain the Alchemist feat as a bonus feat. You may not trade it for the Ritual Caster feat. In addition, creatures take a penalty to saving throws against poison effects equal to your Intelligence modifier.

That's it. This build, of course, supports the semi-neglected ("Art of the Kill" gave some stuff for poisons) art of the poisoned blade. Right now the main kink of this build is that we only have 1 on-blade poison. That should be changed. If you have any poison ideas, post them here. The Rogue needs his poisons!

And one quick feat:

Adept Poisoner
Prerequisite: Rogue, Int 13
Benefit: You may add your Intelligence modifier to attack rolls for poison effects.

If you have any more feats, poisons, powers; post 'em here!
#2

drillbossd

Apr 27, 2009 22:58:18
Sweet idea.

Until they support poisons better, something I'm considering is this feat:

Tactical Dodger
Prerequisite: Rogue, Int 13, Artful Dodger Rogue Tactic
Benefit: You may use intelligence in place of Charisma for Rogue powers and your bonus AC against opportunity attacks. You also gain training in one of the following skills: Arcana, History, Religion, or Dungeoneering.

-Drillboss