Intrigue: more than a Skill check

Post/Author/DateTimePost
#1

Pyrate_Jib

Jul 21, 2010 11:07:55
How are you adding intrigue to your 4E D&D games.  How can you make the interaction more than just a series or die rolls with a Skill Checks?
#2

insanityv2

Jul 21, 2010 21:43:09
Intrigue as in involvement and curiosity? Or intrigue as in plotting and and scheming?

Sometimes, when its  particularly important or high stakes skill, I have my players in some way act out the actions associated with the roles. They say what their PC's say to the NPC's (and if I find their statements or actions convincing, I may give bonuses to the rolls)

Once, I had some PC's try to talk down a angry mob while and while an opposing NPC is trying to stir them up. I did dice rolls to see how well received their arguments were. I gave bonuses for particularly dynamic arguments, but the dice rolls were necessary because there are times where a crowd will outright ignore what they don't want to hear.

Other than that, engagement can be fostered with some good plotting. I'll try and create a mystery the Players want to solve. (There's a reason why the waking up with amnesia and people are trying to kill me plot has become a cliche in video-games. It works) Implicate them in a power struggle. Have a good villain.

There's something to the tired complaints that 4E primarily a combat engine. But so what? Half-Life2, while amazing, was just a shooter with an engine meant to handle only combat. But the Source engine powered one of my favorite CRPG's (VtM: Bloodlines), which trust me, had plenty of intrigue. 
#3

Pyrate_Jib

Jul 22, 2010 10:00:08
I'm looking for rules and campaign flavor.  Techniques on how to add intrigue to a D&D game.
#4

FlashbackJon

Jul 22, 2010 12:57:46
Preface: How comfortable/familiar are you with the use of skill challenges?
#5

Pyrate_Jib

Jul 23, 2010 11:42:02
Preface: How comfortable/familiar are you with the use of skill challenges?



I like them!  I use them perhaps a little more 'free form".