| Post/Author/DateTime | Post |
|---|---|
| #1mikroponeNov 02, 2008 13:07:06 | Okay, so I got a neat idea just now and can't contain myself so here I go. Now I've heard the arguments of why a Ad&d for 4th edition is a horrible idea. So I'm just gonna throw this piece of crap idea on the wall and see what sticks. Anyways, a lot of the haters are angry about how "dumbed down' the rules are. So this is my take on what would be in Ad&d 4th edition. It won't be a game in itself for one thing, it would be an expansive supplement of houserules and guidelined for 4th edition. Sort of like an Unearthed Arcana meets Rules Compendium type of book. It could cover actions in the game not covered in the normal rules including hiring hirelings, a good craft subsystem, an expansion on different types of skill challenges, buying land, building forts, etc... This wouldn't be a very big book, 96-128 pgs max and could simply add house rules that the old gamers feel are missing. In other words it wouldn't be core, and it wouldn't be another product that needed to be supported as a line in and of itself. Just an expansion on the core 4th edition books of house rules and supplements. |
| #2panduraiNov 02, 2008 13:34:25 | what you suggested seems to be the big book o' house rules, not aD&D 4e. may i remind you, AD&D was not literally an advanced, more rules version of D&D, but just another word for second edition. |
| #3mikroponeNov 02, 2008 15:09:52 | yea... I guess calling it ad&d 4th edition would cause purists to **** their pants. |
| #4posephNov 03, 2008 16:02:59 | ...It could cover actions in the game not covered in the normal rules including hiring hirelings, a good craft subsystem, an expansion on different types of skill challenges, buying land, building forts, etc... If there was to be a book that contained all of this information, I'd gladly pay the 30-40$ it would cost, and I have quite a few players who would be willing to pay for it as well. Crafting and hiring workers were two things that they really missed. |
| #5alumanNov 03, 2008 16:11:32 | If there was to be a book that contained all of this information, I'd gladly pay the 30-40$ it would cost, and I have quite a few players who would be willing to pay for it as well. Crafting and hiring workers were two things that they really missed. As far as hiring workers go, there is no reason you can't use the stuff in 3E. 4E specifically focused on combat application, not because they felt that other stuff wasn't useful, but that other stuff had to much variance campaign to campaign. |
| #6greatfritoNov 03, 2008 16:34:46 | I expect this type of thing to fall into future "Dungeon Masters Guide" installments... if they decide to publish them. |
| #7azrael_macoolNov 03, 2008 22:53:32 | Yeah, I don't see why it can't just be the same basic rules as in 3rd edition. I don't know the craft rules off the top of my head, but you can just ask each player what specialization they want, and treat them as having a bonus to it equal to what they'd have for a trained skill or something, and otherwise use the 3E charts or whatever. In fact...I think I'm gonna post this in a speerate thread, I just came up with some more ideas that some people might like... |