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| #1shoesterhsuDec 05, 2009 12:52:57 | Concept This is all based on the brief entry about Item Components from the DMG2. I like the idea of giving the players fractions of good equipment every encounter so it helps feel like they're always progressing towards the stuff that they want. I would really like input on the actually item components I've named here. If you guys think of some better components with heavier lore I'd much appreciate it. If you also think that there are ways this system could be streamlined, more coherent, revisions to the recipes I've listed, more recipes you've thought up, or just have some ideas of your own to throw out there that would be great. |