| Post/Author/DateTime | Post |
|---|---|
| #1thehappypeopleAug 09, 2009 18:54:13 | Once the characters in my game hit level 30, I was planning on having them start questing for powerful (near artifact level) items designed specifically for each of their respective classes. I'd rather not just stop the game at 30, but without any established rules for levels beyond that, I figured this would be a fun alternative. The encounters would of course increase to give them an actual challenge with power of these items. What I'm wondering is, has anyone else tried doing this, and how should I approach the creation of these items? What should they have? The current make-up of the party is, including back ups in case they happen to die: Shadar-Kai Rogue (Backup character because he tends to anger the more powerful monsters is a Deva Invoker) Gnome Wizard (Backup will likely be a wizard because that's all the guy ever plays >_<) Deva Avenger (Backup will be a Barbarian) Genasi Swordmage (Backup will likely be a Warlock) Goliath Warden (Unknown backup...he needs one though, the guy is rather reckless.) Human Ranger (Unknown backup) I'd like the item sets to be named after major characters from various fantasy worlds that would fit the class. If anyone has any ideas that would help, that would be great :D |
| #2NovacatAug 09, 2009 19:37:19 | The rules for Item Sets are in AV2, which is not yet released. I don't know what the rules are in any detail, but I understand that possessing multiple pieces of a set grants you daily powers that don't count against your normal Magic Item Daily Power limit. |
| #3thehappypeopleAug 09, 2009 19:38:51 | Yeah I know, but I can almost guarantee they won't be what I'm looking for (also I don't have the cash to buy it when it comes out). |